What problem does it solve? Turning a natural-language game idea into a complete, playable browser game requires coordinating art direction, architecture, asset generation, implementation, and visual verification. This Skill runs that entire pipeline end-to-end inside a Manus WebDev project, so a text brief becomes a deployed Babylon.js game. ## Core Features & Use Cases - Staged production pipeline: Follows the godogen workflow — visual target, risk decomposition, architecture, asset planning, implementation, and screenshot-based verification — with resumable context files (PLAN.md, STRUCTURE.md, MEMORY.md, ASSETS.md). - Built-in art generation: Replaces paid image/3D CLIs with Manus built-in image generation for reference art, textures, sprites, and backgrounds, wired into Babylon as hosted textures. - WebDev hosting and deployment: Hosts the game in a React WebDev project via a lifecycle-safe GameCanvas component and ships through WebDev Publish to a manus.space URL. - Use Case: A user says "build me a top-down space shooter with power-ups." The Skill generates a reference image, plans risk slices, creates procedural meshes with generated textures, implements gameplay in TypeScript, verifies with screenshots, and publishes the finished game. ## Quick Start Use the game-dev skill to build a playable browser game from my description: a 3D endless runner where a robot dodges obstacles and collects coins.