What problem does it solve? Building a complete browser game from scratch requires coordinating art direction, architecture, asset generation, implementation, and deployment. This Skill turns a natural-language game brief into a playable, deployed Babylon.js game by running a disciplined staged pipeline inside a Manus WebDev project. ## Core Features & Use Cases - Staged production pipeline: Runs visual target, risk decomposition, architecture, asset planning, implementation, and visual verification stages in order, with resumable context files (PLAN.md, STRUCTURE.md, MEMORY.md, ASSETS.md). - Built-in art generation: Replaces paid image/3D CLIs with Manus built-in image generation for reference art, textures, sprites, and backgrounds, uploaded as Babylon textures via manus-upload-file. - React + Babylon integration: Ships a lifecycle-safe GameCanvas.tsx template that guards against React 19 StrictMode double-mounts and handles engine disposal and resize. - Use Case: A user says "build me a top-down space shooter with power-ups." The Skill scaffolds a WebDev project, generates the art direction and assets, implements gameplay in framework-agnostic TypeScript, verifies with screenshots, and deploys via WebDev Publish. ## Quick Start Use the game-dev skill to build a playable browser game from my description and deploy it with WebDev Publish.