gm-asset

Community

Generate and fill missing game art.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It eliminates the manual grind of discovering missing art assets for a GodotMaker tag and iteratively generating them while keeping the project consistent with the design and visual contract.

Core Features & Use Cases

  • Per-tag missing asset completion: Reads the current tag from PLAN.md and only processes ASSETS.md rows for that tag whose Status is MISSING, keeping prior-tag assets untouched.
  • User-provided art support via analysis: Lets you place files in assets/ and uses an analyst subagent to inspect them, extract visual traits, and mark the matching ASSETS.md rows as provided.
  • AI generation with provider-aware image workflows: Generates scene reference images and remaining visual assets using the configured .godotmaker/config.yaml asset_image_model, then finalizes outputs through approved tooling and validates via generation reports.
  • Audio handled safely: Forces audio to be user-provided and marks it deferred with reminders instead of fabricating audio.

Quick Start

Use the gm-asset skill to fill all MISSING entries for the current tag by telling the agent to run /gm-asset after you have scaffolded and generated your planning files.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gm-asset
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-asset

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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