gm-evaluate
CommunityVerify every mechanic and gameplay loop.
Software Engineering#test coverage#godot#e2e testing#visual regression#automation workflow#game QA#playable loop
AuthorRandallLiuXin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill prevents shipping a Godot tag that looks good in code but fails the playable closed loop, by independently evaluating the current tag’s final output quality and end-to-end behavior.
Core Features & Use Cases
- Maintains a single shared E2E suite: keeps
e2e/synchronized to the union of Tag Mechanics and Inherited Mechanics for the current tag. - Enforces playable closed-loop gates: confirms the project builds cleanly, boots the correct entry scene, and reaches completion/fail/exit states through real gameplay.
- Validates gameplay quality with evidence: maps Playable Unit rows to passing runtime tests and records evidence in
evaluation.json. - Runs visual QA cross-checks per scene: captures screenshots, compares against references, and records verdicts with VQA logs.
Quick Start
Run the evaluation explicitly by sending the command /gm-evaluate for the current tag.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gm-evaluate Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-evaluate Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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