gm-evaluate

Community

Verify every mechanic and gameplay loop.

AuthorRandallLiuXin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill prevents shipping a Godot tag that looks good in code but fails the playable closed loop, by independently evaluating the current tag’s final output quality and end-to-end behavior.

Core Features & Use Cases

  • Maintains a single shared E2E suite: keeps e2e/ synchronized to the union of Tag Mechanics and Inherited Mechanics for the current tag.
  • Enforces playable closed-loop gates: confirms the project builds cleanly, boots the correct entry scene, and reaches completion/fail/exit states through real gameplay.
  • Validates gameplay quality with evidence: maps Playable Unit rows to passing runtime tests and records evidence in evaluation.json.
  • Runs visual QA cross-checks per scene: captures screenshots, compares against references, and records verdicts with VQA logs.

Quick Start

Run the evaluation explicitly by sending the command /gm-evaluate for the current tag.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gm-evaluate
Download link: https://github.com/RandallLiuXin/GodotMaker/archive/main.zip#gm-evaluate

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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