worldlabs

Generate photorealistic 3D environments from text prompts or reference images via the World Labs Marble API.

307|37|Updated Jan 28, 2026
One-click install
npx skills add https://github.com/PlayableIntelligence/game-creator --skill worldlabs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: worldlabs
Source: https://github.com/PlayableIntelligence/game-creator/tree/main/skills/worldlabs
Command: npx skills add https://github.com/PlayableIntelligence/game-creator --skill worldlabs

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Creating photorealistic 3D environments for games and simulations traditionally requires a heavy, multi-tool pipeline. World Labs provides a streamlined path to generate complete environments from text prompts or reference images, producing ready-to-use assets such as Gaussian Splat scenes, collider meshes, and panoramas that can be ingested into Three.js / SparkJS workflows.

Core Features & Use Cases

  • Environment generation from text or image prompts via the World Labs Marble API.
  • Outputs include Gaussian Splat SPZ assets, collider GLB meshes for physics, and panorama skyboxes for immersive lighting.
  • Seamless integration with Three.js and SparkJS for rapid prototyping and visual iteration.
  • Complementary to Meshy AI workflows for end-to-end scene creation (environment + characters + props).

Quick Start

Provide a prompt or reference image to start generating a photorealistic 3D world with World Labs and retrieve the resulting assets for your project.

Frequently Asked Questions about worldlabs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate 3D environments from text prompts?

Yes, you can use reference images to generate 3D worlds by supplying the image to the World Labs Marble API, which outputs ready-to-use Gaussian Splat scenes, collider GLB meshes, and panoramas for rapid prototyping.

Do I need an API key to generate Gaussian Splat scenes?

Yes, you need a WORLDLABS_API_KEY configured in your environment along with internet access and the worldlabs-generate.mjs CLI script to generate and retrieve Gaussian Splat scenes and collider GLB assets.

Can I use generated 3D world assets with Three.js?

Generated 3D world assets like Gaussian Splat scenes and collider GLBs integrate seamlessly with Three.js and SparkJS workflows, enabling rapid visual iteration and game level design directly in your browser.

What assets are included when creating photoreal 3D worlds from prompts?

Creating photoreal 3D worlds from prompts yields Gaussian Splat SPZ assets for rendering, collider GLB meshes for physics interactions, and panorama skyboxes for immersive environmental lighting.

What is the best way to prototype game environments rapidly?

The best way to rapidly prototype game environments is generating ready-to-use 3D world assets from text or images via the World Labs Marble API, skipping heavy multi-tool 3D modeling pipelines.