game-development

Route game development projects to platform-specific sub-skills by context.

1|Updated Dec 19, 2025
One-click install
npx skills add https://github.com/fnsalinas/fnsalinas.github.io --skill game-development-fnsalinas
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-development
Source: https://github.com/fnsalinas/fnsalinas.github.io/tree/main/.agent/skills/game-development
Command: npx skills add https://github.com/fnsalinas/fnsalinas.github.io --skill game-development-fnsalinas

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates routing to platform-specific game development sub-skills based on project context.

Core Features & Use Cases

  • Platform selection and dimension-based routing to web-games, mobile-games, pc-games, vr-ar, 2d-games, 3d-games, multiplayer, game-design, game-art, game-audio, and 3D assets considerations.
  • Provides centralized principles and patterns that apply across platforms, enabling teams to standardize decisions and accelerate onboarding.
  • Use Case: A team building a multi-platform title can start with this orchestrator to identify the initial sub-skill path matching their project’s target platform and then drill into the appropriate sub-skill for detailed guidelines.

Quick Start

Identify project context and select the matching sub-skill path from the routing matrix.

Frequently Asked Questions about game-development

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game development across multiple platforms like web, mobile, and VR?

To manage game development across multiple platforms, use an orchestrator to route project context to platform-specific sub-skills. This centralizes principles and routes decisions to the correct web, mobile, PC, or VR/AR guidelines based on your target platform.

What is the best way to route game design and art tasks in a multi-platform project?

The best way to route game design and art tasks is by using a routing matrix that evaluates project context. It directs your workflow to specific sub-skills for game art, game audio, and 3D assets, ensuring standardized decisions across all platforms.

How do I select the right sub-skills for a 3D multiplayer game?

To select the right sub-skills for a 3D multiplayer game, identify your project context and apply it to the routing matrix. The orchestrator matches platform and dimension cues to route you to the appropriate 3D, multiplayer, and platform-specific guidelines.

Can I use a single orchestrator for both 2D and 3D game development workflows?

Yes, you can use a single orchestrator for both 2D and 3D game development workflows. It evaluates dimension cues from your project context and routes them to the matching 2d-games or 3d-games sub-skills, enforcing standardized routing rules across domains.

When do I need an orchestrator for platform-specific game development?

You need an orchestrator for platform-specific game development when building multi-platform titles that require guidance across web, mobile, PC, and VR/AR. It accelerates onboarding by applying centralized patterns to identify the correct sub-skill path for detailed guidelines.