game-ideator

Consolidate game creative vision into world-bible.md, narrative-bible.md, and design-pillars.md.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cautiouskurns/Game-Template --skill game-ideator
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-ideator
Source: https://github.com/cautiouskurns/Game-Template/tree/main/.claude/skills/game-ideator
Command: npx skills add https://github.com/cautiouskurns/Game-Template --skill game-ideator

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill consolidates a game's creative vision into three authoritative design bibles, providing a consistent, single source of truth for downstream teams across world-building, narrative design, and design pillars.

Core Features & Use Cases

  • Centralizes the world-building, narrative themes, and design pillars into three linked documents: world-bible.md, narrative-bible.md, and design-pillars.md.
  • Accepts multiple input formats (structured data, conversational Q&A, or template-based inputs) and sources (reference materials, original ideas, or templates).
  • Outputs provide a unified foundation for downstream production, enabling consistent tone, constraints, and design decisions across teams.

Quick Start

  1. Choose your input approach (Structured data, Conversational Q&A, or Template-Based).
  2. Provide your vision content in the chosen format.
  3. Run the skill to generate the three documents under docs/design/ and review/edit as needed.

Frequently Asked Questions about game-ideator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a unified game design bible from scattered design ideas?

A game design bible consolidates scattered ideas into a single source of truth. This skill accepts structured data, conversational Q&A, or templates to generate world-bible.md, narrative-bible.md, and design-pillars.md for your downstream production teams.

What is the best way to document narrative architecture and world-building for a game?

Documenting narrative architecture requires centralizing setting, story, and design constraints. This skill processes your creative vision and reference materials to output structured markdown files that maintain consistent tone across world-building and narrative design.

Can I use conversational Q&A to generate design pillars for my game?

Yes, you can use conversational Q&A to generate design pillars. The skill accepts multiple input formats including conversational Q&A, structured data, and template-based inputs to produce design-pillars.md alongside world and narrative bibles.

Do I need external tools or dependencies to generate game design bibles?

No external tooling is required to generate game design bibles beyond standard file access. You provide your creative vision and optional reference materials, and the skill outputs the three linked markdown documents directly into your docs/design directory.

How do I structure creative vision documents for downstream game production teams?

Structuring creative vision documents involves creating linked references for consistent decisions. This skill outputs three authoritative markdown files covering world-building, narrative themes, and design pillars, providing a unified foundation for downstream production teams.