game-module-registry

Community

Manage game modules efficiently with module registry, plugin system, and metadata contracts.

Authorhaitao2016
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps game developers manage game modules effectively, reducing complexity and improving modularity with a plugin system and standardized metadata contracts.

Core Features & Use Cases

  • Unified Module Registry: Discover, load, and resolve dependencies for game subsystems with a centralized module registry.
  • Module Meta-data Contracts: Define standardized meta-data contracts for modules, ensuring compliance and consistency.
  • Plugin System: Support hot-plugging and runtime unloading of subsystems for flexible design.
  • Use Case: For developers who want to modularize a game into pluggable components, define standardized meta-data, validate module compliance, and enable dynamic loading/unloading.

Quick Start

Initialize the game module registry and load modules with the game-module-registry skill.

Dependency Matrix

Required Modules

UrhoXLua

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-module-registry
Download link: https://github.com/haitao2016/--Skill/archive/main.zip#game-module-registry

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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