game-module-registry
CommunityManage game modules efficiently with module registry, plugin system, and metadata contracts.
Software Engineering#game development#plugin system#dependency resolution#module registry#meta-data contract
Authorhaitao2016
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps game developers manage game modules effectively, reducing complexity and improving modularity with a plugin system and standardized metadata contracts.
Core Features & Use Cases
- Unified Module Registry: Discover, load, and resolve dependencies for game subsystems with a centralized module registry.
- Module Meta-data Contracts: Define standardized meta-data contracts for modules, ensuring compliance and consistency.
- Plugin System: Support hot-plugging and runtime unloading of subsystems for flexible design.
- Use Case: For developers who want to modularize a game into pluggable components, define standardized meta-data, validate module compliance, and enable dynamic loading/unloading.
Quick Start
Initialize the game module registry and load modules with the game-module-registry skill.
Dependency Matrix
Required Modules
UrhoXLua
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-module-registry Download link: https://github.com/haitao2016/--Skill/archive/main.zip#game-module-registry Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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