game-module-registry

Implement a module registry system for UrhoX Lua game development.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill game-module-registry
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-module-registry
Source: https://github.com/haitao2016/--Skill/tree/main/game-module-registry
Command: npx skills add https://github.com/haitao2016/--Skill --skill game-module-registry

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires UrhoX, Lua, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill helps game developers manage game modules effectively, reducing complexity and improving modularity with a plugin system and standardized metadata contracts.

Core Features & Use Cases

  • Unified Module Registry: Discover, load, and resolve dependencies for game subsystems with a centralized module registry.
  • Module Meta-data Contracts: Define standardized meta-data contracts for modules, ensuring compliance and consistency.
  • Plugin System: Support hot-plugging and runtime unloading of subsystems for flexible design.
  • Use Case: For developers who want to modularize a game into pluggable components, define standardized meta-data, validate module compliance, and enable dynamic loading/unloading.

Quick Start

Initialize the game module registry and load modules with the game-module-registry skill.

Frequently Asked Questions about game-module-registry

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game modules and handle dependency resolution in UrhoX?

To manage game modules in UrhoX, use a centralized module registry system that handles discovery, loading, and dependency resolution for game subsystems. It validates standardized metadata contracts to ensure modularity and consistency across pluggable components.

Can I hot-plug and dynamically unload game subsystems at runtime using Lua?

Yes, you can hot-plug and dynamically unload game subsystems at runtime using Lua. The plugin system supports flexible design by enabling runtime loading and unloading of modular game components within the UrhoX engine environment.

What is a module metadata contract and when do I need it for game development?

A module metadata contract defines standardized compliance rules for game subsystems. You need it during game development to ensure consistency and validate that pluggable components meet the required structural standards before being loaded into the module registry.

Does the UrhoX Lua module registry support validating plugin compliance?

Yes, the UrhoX Lua module registry supports validating plugin compliance. It checks game subsystems against standardized metadata contracts to ensure each module meets the required specifications before discovery and loading.

What do I need to set up before initializing a game module registry?

You need the UrhoX engine and Lua language environment set up before initializing a game module registry. These dependencies are required to handle module discovery, dependency resolution, and the runtime plugin system management.

Why does my game subsystem fail to load during dependency resolution?

Game subsystem loading fails during dependency resolution when required dependencies are missing or when the module fails to meet standardized metadata contracts. The registry validates compliance and resolves dependencies before allowing a module to load.