game-plan

Convert brainstorm outputs into prioritized P1–P4 game feature backlogs.

Updated Jan 1, 2026
One-click install
npx skills add https://github.com/AirMile/claude-config --skill game-plan
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-plan
Source: https://github.com/AirMile/claude-config/tree/main/skills/game-plan
Command: npx skills add https://github.com/AirMile/claude-config --skill game-plan

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Brainstorms and concept notes for game projects often end up as unstructured ideas. This Skill transforms idea output into a prioritized backlog that's ready to feed into the game planning pipeline.

Core Features & Use Cases

  • Bridge concept-to-backlog: converts thinking outputs into organized features with clear priorities.
  • Backlog drives the rest of the pipeline (define, implement, test) for game projects.
  • Use Case: after a /thinking-concept session, generate P1-P4 backlog items and a ready starter plan for /game-define.

Quick Start

Provide your thinking concept as input and let the Skill produce a ready backlog you can start implementing.

Frequently Asked Questions about game-plan

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn game design brainstorm notes into a prioritized backlog?

To turn game brainstorm notes into a prioritized backlog, you input your concept session outputs to decompose ideas into P1–P4 features. This generates a structured, testable backlog with dependency mapping ready for the game planning pipeline.

What is the best way to prioritize game features for a Godot project?

The best way to prioritize Godot game features is applying a P1–P4 prioritization framework to your ideation outputs. This extracts features, maps dependencies, and creates an actionable start plan for immediate implementation.

Can I use unstructured concept notes to generate a game development start plan?

Yes, you can use unstructured concept notes to generate a game development start plan. The skill processes raw thinking concept outputs and applies feature extraction to produce a ready starter plan for game definition.

Does feature planning require dependency mapping for game pipelines?

Feature planning requires dependency mapping for game pipelines to ensure a clear, testable backlog format. Mapping dependencies during backlog generation ensures the actionable start plan correctly sequences implementation.

How do I bridge the gap between game ideation and implementation?

You bridge the gap between game ideation and implementation by converting thinking concept outputs into organized features with clear priorities. The resulting backlog directly drives the define, implement, and test phases.