game-postmortem

Generates structured game project post-mortem reports from git history and retrospective data.

Updated Aug 11, 2026
One-click install
npx skills add https://github.com/zerox-core/AI_Game --skill game-postmortem-zerox-core
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-postmortem
Source: https://github.com/zerox-core/AI_Game/tree/main/.continue/skills/game-postmortem
Command: npx skills add https://github.com/zerox-core/AI_Game --skill game-postmortem-zerox-core

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? When a game project ships, hits a major milestone, or gets cancelled, teams often lose the lessons learned because reflection is unstructured and memory is selective. This Skill runs a five-phase post-mortem workflow that turns git history, sprint data, and team reflection into concrete, actionable lessons for the next project. ## Core Features & Use Cases - Automated Data Collection: Pulls commit counts, contributor stats, file churn, tag history, and issue data directly from git and GitHub CLI to ground the analysis in facts. - Five-Phase Workflow: Guides the analysis through data collection, structured team reflection, pattern analysis, lesson extraction, and action item archival. - Structured Output: Produces a Post-Mortem Report with quantitative overview tables, root-cause findings, categorized lessons, and trackable action items with owners and deadlines. - Use Case: After shipping a vertical slice or cancelling a project, run the post-mortem to identify systemic estimation, scope, and communication patterns, then archive the report in production/milestones/ so the next project starts with those lessons already applied. ## Quick Start Ask the AI to run a post-mortem on the completed project or a named milestone, for example by saying run a post-mortem for the alpha milestone.

Frequently Asked Questions about game-postmortem

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a post-mortem for a finished game project?

Invoke the skill with a milestone name or 'project' as the argument. It auto-collects git history, contributor stats, and issue data, then walks through five phases: data collection, team reflection, pattern analysis, lesson extraction, and action item archival.

What is the difference between a post-mortem and a sprint retrospective?

A retrospective covers sprint-level improvements for the next sprint, while a post-mortem analyzes an entire project or major phase for systemic patterns. Use game-retrospective for sprint cycles and game-postmortem for project-level lessons.

Does the post-mortem workflow require git history?

Git history is used to auto-populate quantitative data like commit counts, churn, and duration, but the commands fall back gracefully if no repository exists. Qualitative reflection phases still work without git data.

Can a solo developer use this post-mortem process?

Yes, the workflow explicitly supports solo developers. Team reflection becomes self-reflection using commit messages and personal logs, and commit frequency patterns reveal crunch periods and estimation bias.

Where is the post-mortem report stored after generation?

The completed report is archived in production/milestones/postmortem-[name].md and referenced from the project README or design doc index so future projects can retrieve and apply the lessons.