game-research

Guide solo developers through game development research with feasibility filtering.

3|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/gavinmcfall/agentic-config --skill game-research
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-research
Source: https://github.com/gavinmcfall/agentic-config/tree/main/config/skills/game-dev/game-research
Command: npx skills add https://github.com/gavinmcfall/agentic-config --skill game-research

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps solo game developers research game development decisions by filtering options through a "solo dev feasibility" lens, ensuring choices are achievable for individuals learning the craft.

Core Features & Use Cases

  • Structured Research: Guides research through a dependency map of game development domains (Genre, Engine, Art Style, etc.).
  • Solo Dev Filtering: Explicitly assesses the feasibility of each research direction for a single developer with limited experience and time.
  • Use Case: A solo developer wants to start a new 2D game. They can use this Skill to research which game engines are beginner-friendly, have good Steam export options, and are manageable for one person, rather than getting overwhelmed by AAA-capable but complex engines.

Quick Start

Research game engines suitable for a solo developer targeting 2D games on Steam.

Frequently Asked Questions about game-research

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I research game engines for a solo indie game project?

Research game engines for a solo indie game by filtering options through a feasibility lens, evaluating beginner-friendliness, Steam export capabilities, and manageability for a single developer to prevent choice overwhelm.

What is solo dev feasibility filtering in game development?

Solo dev feasibility filtering assesses whether game development choices like genre, engine, and art style are realistically achievable for an individual developer with limited experience and time before committing to a direction.

How do I plan an indie game project across different development domains?

Plan an indie game project by navigating a dependency map of core domains like genre, engine, art style, and tools, guiding structured research to ensure each choice aligns with solo development constraints.

Can I use this research approach for a 2D game targeting Steam?

Yes, you can research 2D game options targeting Steam by applying a solo dev filter to evaluate engines and tools, ensuring the selected stack is manageable for one person and supports Steam export.

What is the best way to choose an art style for a solo indie game?

Choose an art style for a solo indie game by researching options through a structured dependency map and filtering decisions by feasibility, ensuring the style is achievable for an individual learning the craft.

How do I document game development decisions for a solo project?

Document game development decisions by integrating research findings with a decision-journal, creating a comprehensive project plan that tracks feasibility assessments across engine, art style, and genre choices.