What problem does it solve? Setting up a new Phaser 4 game requires navigating dozens of GameConfig options across renderer selection, canvas placement, scale modes, pixel art rendering, and FPS limits, with subtle interactions (like scale sub-objects overriding top-level values) that cause silent misconfiguration. ## Core Features & Use Cases - Renderer and Boot Configuration: Choose between AUTO, CANVAS, WEBGL, and HEADLESS renderers, understand the boot sequence, and hook preBoot/postBoot callbacks. - Scaling and Pixel Art Patterns: Apply ready-made config patterns for FIT, RESIZE, and EXPAND scale modes, centering, zoom, pixelArt, and smoothPixelArt rendering. - Complete Config Reference: Look up every top-level, scale, render, and fps property with types, defaults, and v3-to-v4 migration changes. - Use Case: You are building a retro pixel-art platformer and need a 320x240 canvas scaled 2x with crisp pixels. Use this Skill to generate the correct GameConfig with pixelArt, FIT mode, and CENTER_BOTH in one step. ## Quick Start Create a Phaser 4 game config for a pixel art game at 320x240 with FIT scaling and 2x zoom.