Game Sprint Executor (AILANG)

Execute AILANG sprint plans with JSON tracking and validation.

1|1|Updated Nov 28, 2025
One-click install
npx skills add https://github.com/sunholo-data/stapledons_voyage --skill game-sprint-executor-ailang
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Game Sprint Executor (AILANG)
Source: https://github.com/sunholo-data/stapledons_voyage/tree/main/.claude/skills/sprint-executor
Command: npx skills add https://github.com/sunholo-data/stapledons_voyage --skill game-sprint-executor-ailang

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires ailang, make, git, jq, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill manages the execution of game development sprints, enforcing an AILANG-first architecture, tracking progress across sessions, and systematically reporting developer experience (DX) issues. This ensures structured development, continuous feedback to the AILANG team, and efficient multi-session work.

Core Features & Use Cases

  • AILANG-First Execution: Guides implementation with AILANG as the primary language for all game logic.
  • Multi-Session Progress Tracking: Uses a structured JSON file to save and resume sprint state, including feature completion and velocity metrics.
  • Automated Quality Gates: Runs checks for AILANG compilation, game builds, and tests at key milestones.
  • Developer Experience (DX) Feedback: Facilitates reporting AILANG-specific bugs, feature requests, and overall DX friction.
  • Use Case: To resume work on the "arrival sequence" sprint, use this skill to load the previous session's progress, review completed tasks, identify the next feature, and continue implementing AILANG game logic while automatically tracking progress and reporting any AILANG-related issues.

Quick Start

Resume the 'M-S1' sprint, loading previous progress and identifying the next feature to work on.

Frequently Asked Questions about Game Sprint Executor (AILANG)

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I execute and track progress across multiple game development sessions?

Game Sprint Executor loads sprint state from JSON files, resuming previous session progress including completed features and velocity metrics. It tracks multi-session work systematically, allowing you to identify the next feature and continue AILANG implementation without losing context.

Can I use AILANG for game logic with automated quality gates and progress tracking?

Yes. This Skill enforces AILANG as the primary language for game logic, runs automated checks for compilation and builds at key milestones, and maintains structured progress tracking with DX reporting integrated throughout the sprint.

What format does sprint state use, and how do I validate it before execution?

Sprints use structured JSON format with features-based or phases/tasks-based tracking. The Skill includes pre-sprint validation checks for design documents, velocity, and issue logging to enforce compliance before execution begins.

How do I report AILANG-related bugs and DX issues during sprint execution?

The Skill facilitates systematic DX feedback collection, capturing AILANG-specific bugs, feature requests, and friction points during execution. Reports are generated automatically and logged for the AILANG team.

What dependencies and tools do I need to run game sprints with this Skill?

Game Sprint Executor requires AILANG, make, git, and jq. These handle AILANG implementation, build automation, version control, and JSON processing for sprint state management and reporting.

Why use AILANG-first architecture for game development sprints?

AILANG-first enforces consistent game logic implementation, simplifies multi-session handoff through structured JSON state, and generates actionable DX feedback that improves both developer experience and language design.