game-verify

Guide testers through structured playtest verification for implemented game features.

Updated Jan 1, 2026
One-click install
npx skills add https://github.com/AirMile/claude-config --skill game-verify
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-verify
Source: https://github.com/AirMile/claude-config/tree/main/skills/game-verify
Command: npx skills add https://github.com/AirMile/claude-config --skill game-verify

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Human playtests for implemented game features after the build are time-consuming and prone to inconsistent results. This Skill guides testers through a structured verification flow, aggregates feedback, and drives iterative fix loops until acceptance criteria are met.

Core Features & Use Cases

  • Structured post-build verification workflow aligned with feature.json and tests.checklist.
  • Automated feedback parsing and categorization into TESTABLE, MEASURABLE, and SUBJECTIVE with clear next steps.
  • Integrated re-test baselines, baselines checks, and optional cross-requirement scenario generation to ensure regression safety.

Quick Start

Run /game-verify after /game-build to start the verification loop and begin structured tester feedback.

Frequently Asked Questions about game-verify

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate playtest verification for game features after a build?

Playtest verification is automated by guiding testers through a structured feature checklist, categorizing feedback into testable and subjective items, and driving iterative fix loops. This Skill coordinates testing using feature.json and tests.checklist files to ensure traceable fixes.

What is the best way to structure human game-testing feedback for iterative fixes?

The best way to structure game-testing feedback is to automatically parse and categorize it into TESTABLE, MEASURABLE, and SUBJECTIVE buckets. This provides clear next steps for each item and drives re-test baselines until acceptance criteria are met.

How do I run post-build feature verification in Godot?

Post-build feature verification in Godot runs by executing the verification loop after your game build. It relies on feature.json, tests.checklist, and baselines to coordinate testing, capture feedback, and ensure regression safety.

Can I use GUT tests alongside structured playtest verification?

Yes, structured playtest verification complements GUT tests by handling human feedback after automated unit tests pass. It uses re-test baselines and optional cross-requirement scenario generation to ensure regression safety alongside automated testing.

Does game-verify work without manual test scripts?

No, it requires feature.json and tests.checklist files to coordinate testing. It relies on these predefined baselines to guide testers through the verification flow, capture structured feedback, and drive iterative fix loops.

When should I use automated feedback parsing over manual playtest notes?

Automated feedback parsing should be used when you need consistent, traceable categorization of playtest notes into TESTABLE, MEASURABLE, and SUBJECTIVE items. It prevents inconsistent results and drives clear next steps for iterative fixes.