gameobject-find

Find a GameObject in an opened Prefab or active Scene and return its details.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill gameobject-find-lightvu25
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gameobject-find
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/gameobject-find
Command: npx skills add https://github.com/lightvu25/Echoes --skill gameobject-find-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Locate a specific GameObject by provided information in the opened Prefab or in the active Scene, returning its details, its children, and a Components preview for the target GameObject.

Core Features & Use Cases

  • Locate a GameObject by reference (path, name, or instance ID) in the currently opened Prefab or in the active Scene.
  • Return structured data including basic metadata, hierarchy, and attached components for quick debugging and documentation.
  • Support optional output controls (includeData, includeComponents, includeBounds, includeHierarchy, hierarchyDepth) to tailor responses to different debugging scenarios.

Quick Start

Find the GameObject by its reference in the opened Prefab or active Scene and request its full information.

Frequently Asked Questions about gameobject-find

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find a GameObject by name or instance ID in a Unity scene?

Yes, the tool can inspect Unity Prefabs. It searches the currently opened Prefab first before checking the active Scene, returning the GameObject's metadata, children, and attached components for quick debugging.

Can I retrieve the hierarchy and components of a Unity GameObject?

Yes, you can retrieve the hierarchy and components of a Unity GameObject. Use the optional includeHierarchy and includeComponents flags to return structured hierarchy data and a component preview for the target object.

How do I control the depth of hierarchy data returned for a Unity GameObject?

Control hierarchy depth by setting the hierarchyDepth parameter. Combine it with includeBounds or includeData flags to tailor the exact metadata, bounds, and structural depth returned for the Unity GameObject inspection.

Does finding a GameObject in Unity require any specific environment setup?

Finding a GameObject requires an opened Prefab or an active Scene in Unity. You supply a gameObjectRef string, and optional flags like includeData, to query and return object details without external dependencies.

What is the best way to get component previews for Unity GameObjects during debugging?

The best way to get component previews is passing the includeComponents flag with your gameObjectRef. This returns a structured component preview alongside basic metadata for the located Unity GameObject.