gameplay-tag-query-builder

Construct Unreal Engine GameplayTagQuery expressions from natural language descriptions.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill gameplay-tag-query-builder-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gameplay-tag-query-builder
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/gameplay-tag-query-builder
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill gameplay-tag-query-builder-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the creation of complex Unreal Engine GameplayTagQuery expressions from natural language, eliminating the need for manual tag searching and syntax construction.

Core Features & Use Cases

  • Dynamic Tag Discovery: Automatically searches project INI files and native C++ headers for available Gameplay Tags at runtime.
  • Natural Language Parsing: Understands user intent for inclusion, exclusion, and compound conditions (AND/OR).
  • Precise Output Formatting: Generates output in the exact format required by UE's GameplayTagQuery system.
  • Use Case: Quickly generate a query to find actors that are "parrying or dodging but not attacking" without needing to know the exact tag names.

Quick Start

Generate a GameplayTagQuery for actors that are "parrying or dodging but not attacking".

Frequently Asked Questions about gameplay-tag-query-builder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build an Unreal Engine GameplayTagQuery from a natural language description?

You can build a GameplayTagQuery by providing a natural language description of your conditions, which the tool parses to automatically discover relevant tags and format the precise query expression for Unreal Engine integration.

Can I generate compound GameplayTagQuery expressions with AND and OR conditions in UE5?

Yes, you can generate compound GameplayTagQuery expressions by describing inclusion, exclusion, and AND/OR conditions in natural language, which is then parsed into the exact syntax required by UE5.

How does a natural language query builder find valid Gameplay Tags in an Unreal Engine project?

The query builder finds valid Gameplay Tags by dynamically searching your project's INI files and native C++ headers at runtime, ensuring only existing tags are used in the generated expression.

What is the best way to create a GameplayTagQuery for actors that are parrying or dodging but not attacking?

The best way is to input that exact natural language phrase, allowing the tool to dynamically search your project tags and construct the correct inclusion and exclusion logic for the GameplayTagQuery.

Do I need to manually look up exact tag names before creating a GameplayTagQuery expression?

No, you do not need to manually look up exact tag names, because the tool automatically searches project INI files and C++ headers to discover the correct Gameplay Tags from your natural language intent.

Does the GameplayTagQuery builder work with tags defined in native C++ headers?

Yes, the builder works with tags defined in native C++ headers, as it dynamically searches both these headers and project INI files to find available Gameplay Tags for your query expression.