gameuniverse-framework
CommunityDesign, validate, and plan GameUniverse gameplay.
Software Engineering#implementation-planning#gameuniverse#rootga#gameplay-architecture#technical-s方案#networked-actors#anomaly-systems
Authorimgamer
Version1.0.0
Installs0
System Documentation
What problem does it solve?
GameUniverse gameplay work often stalls between vague requirements and correct Root/GUV-aligned technical execution; this Skill turns those inputs into a structured plan that matches the project’s ownership and authority rules.
Core Features & Use Cases
- Full workflow master skill: covers requirement analysis, Root/GUV compliance review, evidence-driven design, and an implementation-ready plan in one place.
- Architecture-correct ownership mapping: decides what belongs to Root GlobalState, GS Managers, GS Rules, PS/CH skills, subsystems, or world Actor/Components based on the feature type.
- Specialized branches guidance: supports anomaly/map-zone/event/reward systems and networked tether/transport/rope actor systems with appropriate topology, network rules, and validation steps.
- Evidence-first instruction: prioritizes workspace governance and root references, then read-only code/config exploration before making conclusions.
Quick Start
Use the gameuniverse-framework skill when you need to analyze a new gameplay feature for GameUniverse and produce a requirement-to-implementation report with Root/GUV ownership, concrete technical方案 options, and verification steps.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
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Please help me install this Skill: Name: gameuniverse-framework Download link: https://github.com/imgamer/AILearn/archive/main.zip#gameuniverse-framework Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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