One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill gate-check-imclab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gate-check
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/gate-check
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill gate-check-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents teams from advancing to the next development phase with missing or unverified artifacts by producing a clear readiness verdict and listing specific blockers.

Core Features & Use Cases

  • Phase-gate readiness validation: Checks required documents, architecture artifacts, tests/QA evidence, and playtest status for a requested target phase transition.
  • Lean vs solo director protocol: Runs collaborative director assessments (or skips them in solo mode) and combines their verdicts into an overall READY/CONCERNS/NOT READY signal.
  • Stage status update on PASS: When the user approves advancement and the gate is PASS, updates production/stage.txt to reflect the new stage.

Quick Start

Use the gate-check skill to validate readiness for moving to Production by running: /gate-check production.

Frequently Asked Questions about gate-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game development release readiness before advancing phases?

Phase gating validates project readiness by enforcing artifact presence and content checks using Read, Glob, Grep, and Bash, then coordinates director subagent assessments to produce an overall READY/CONCERNS/NOT READY signal.

What is phase gating and how does it work for pre-production to production transitions?

Phase gating checks required documents, architecture artifacts, tests/QA evidence, and playtest status for a requested target phase transition. It enforces artifact presence and content checks, then combines director subagent verdicts into a readiness signal.

How do I check if required architecture artifacts and QA evidence exist for a phase gate review?

Architecture artifacts and QA evidence are validated by enforcing artifact presence and meaningful content checks using Read, Glob, Grep, and Bash. This ensures required documents and playtest status meet explicit evidence expectations for phase advancement.

Can I run phase gate validation in solo mode without director subagent assessments?

Yes, you can run phase gate validation in solo mode. The lean vs solo director protocol skips collaborative director assessments in solo mode, allowing individual validation of artifact presence and content checks without coordinating director subagents.

What happens when a phase gate readiness check passes and the user approves advancement?

When the user approves advancement and the gate is PASS, the system updates production/stage.txt to reflect the new stage. This records the updated phase status after confirming all required artifacts and quality checks have passed validation.

What are the limitations of automated phase gating for game development projects?

Automated phase gating enforces artifact presence and content checks but requires explicit user confirmation to record a PASS. It validates required documents and playtest status without subjective quality evaluation, relying on director subagent assessments for collaborative verdicts.