gate-check

Validate game development phase readiness with PASS, CONCERNS, or FAIL verdicts.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill gate-check-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gate-check
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/gate-check
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill gate-check-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Gate-check prevents teams from moving into the next development phase without the required design, technical, and QA artifacts, reducing rework and “false starts.”

Core Features & Use Cases

  • Phase-readiness verdicts (PASS/CONCERNS/FAIL): Validates whether the project is ready to advance between development phases with explicit blockers and recommendations.
  • Workflow-selection gate: Runs a human-driven decision interview to recommend Hybrid vs Full OCGS workflow and updates production workflow/stage files on confirmation.
  • Artifact + quality verification across gates: Checks for expected GDDs, ADRs, architecture readiness, sprints, vertical slice evidence, tests, and release checklists appropriate to the target phase.

Quick Start

Use gate-check to validate readiness for the next phase by asking it to run the gate for production in the current repo context.

Frequently Asked Questions about gate-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate game development phase readiness before moving to production?

Game development phase readiness is validated by checking for required artifacts like GDDs, ADRs, and tests, producing a structured PASS, CONCERNS, or FAIL verdict to prevent false starts and rework.

What is a phase gate check in game development quality assurance?

A phase gate check in game development quality assurance enforces required artifact presence and quality criteria across transitions like Concept to Systems Design to Technical Setup, performing cross-document consistency checks before advancing.

How do I ensure GDD and ADR consistency across development phases?

GDD and ADR consistency is ensured by performing cross-document consistency checks during artifact verification, validating that design and technical decisions align before producing a phase advancement verdict.

Can I use a workflow selection gate to choose between Hybrid and Full OCGS workflows?

Workflow selection gates run a human-driven decision interview to recommend either Hybrid or Full OCGS workflows, updating production workflow and stage files only after explicit user confirmation.

What artifacts are required for release readiness validation in game production?

Release readiness validation requires artifacts appropriate to the target phase, including expected GDDs, ADRs, architecture readiness, sprints, vertical slice evidence, tests, and release checklists.

When should I not use an automated phase gate validation approach?

Automated phase gate validation should not be used when required repository artifacts are missing, as it enforces artifact presence and quality criteria, returning a FAIL verdict with explicit blockers instead of proceeding.