gd-design-weapon

Document weapon design metadata with structured sections and balance considerations.

1|Updated Jan 20, 2026
One-click install
npx skills add https://github.com/feliperyba/ralph-orchestra --skill gd-design-weapon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gd-design-weapon
Source: https://github.com/feliperyba/ralph-orchestra/tree/main/.claude/skills/gd-design-weapon
Command: npx skills add https://github.com/feliperyba/ralph-orchestra --skill gd-design-weapon

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Weapon design documentation is often scattered across documents, spreadsheets, and notes. This Skill consolidates weapon design into a single, consistent reference to accelerate game development.

Core Features & Use Cases

  • Centralized weapon templates covering type, role, stats, handling, and acquisition.
  • Balancing framework with adjustable levers for melee, ranged, and magic systems.
  • Practical templates for consumables and equipment, plus asset considerations for art and engineering teams.
  • Use Case: draft new weapons, balance their DPS, and generate documentation for engineers and artists.

Quick Start

Draft a complete weapon design entry for a new game weapon, including type, role, stats, handling, balance considerations, and asset notes.

Frequently Asked Questions about gd-design-weapon

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document weapon design stats for game development?

Document weapon design metadata by creating a centralized reference covering weapon type, role, stats, handling, and acquisition. This approach consolidates scattered notes and spreadsheets into a single, consistent template to accelerate game development.

What's the best way to balance DPS for new melee, ranged, and magical weapons?

The best way to balance DPS is applying a balancing framework with adjustable levers tailored for melee, ranged, and magic systems. This ensures consistent stat blocks and handling characteristics across different weapon categories.

Can I generate asset notes for art and engineering teams from weapon stat blocks?

Yes, you can generate asset notes for art and engineering teams alongside weapon stat blocks. The documentation process includes practical templates for consumables and equipment while conforming to asset considerations required by cross-functional teams.

How do I create a quick start draft for a game weapon design entry?

Create a quick start draft by defining the weapon's type, role, stats, handling, balance considerations, and asset notes. This structured drafting process enables rapid AI-assisted generation of a complete weapon design entry.

Why use a centralized weapon template instead of scattered design documents?

Use a centralized weapon template to solve the problem of scattered weapon design documentation across spreadsheets and notes. A single consistent reference conforming to frontmatter metadata and structured sections accelerates development and reduces friction.

Does this weapon design documentation approach work for consumables and equipment?

Yes, this weapon design documentation approach works for consumables and equipment. The system provides practical templates covering these categories, applying balance frameworks and asset considerations to ensure consistent game design documentation.