gds-agent-game-architect

Activates a game architect persona that dispatches architecture and planning skills via a customizable menu.

Updated Mar 14, 2026
One-click install
npx skills add https://github.com/ArchaonHW/MingGoRTS --skill gds-agent-game-architect-archaonhw
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-agent-game-architect
Source: https://github.com/ArchaonHW/MingGoRTS/tree/main/.agents/skills/gds-agent-game-architect
Command: npx skills add https://github.com/ArchaonHW/MingGoRTS --skill gds-agent-game-architect-archaonhw

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game development teams need consistent architectural guidance across engine design, multiplayer infrastructure, and project planning, but generic AI assistants lack a persistent expert persona and a structured workflow for architecture tasks. ## Core Features & Use Cases - Persona Activation: Adopts the Cloud Dragonborn Game Architect identity with configurable role, communication style, principles, and persistent facts loaded from layered TOML customization files. - Menu-Driven Dispatch: Presents a numbered menu of architecture workflows including scale-adaptive game architecture, project-context generation, course-correction analysis, and implementation-readiness checks. - Layered Customization: Merges base, team, and user TOML overrides so teams can tailor the agent's behavior without editing the core skill. - Use Case: A technical lead starting a new game project invokes the architect, selects the GA menu item, and produces a scale-adaptive architecture document aligned with the GDD and platform constraints. ## Quick Start Ask the Game Architect to design a scalable architecture for your game project and choose a menu option to begin.

Frequently Asked Questions about gds-agent-game-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I use the Game Architect agent for my game project?

Invoke the agent and it greets you with a numbered menu of architecture workflows. Select a code like GA for game architecture, PC for project context, CC for course correction, or IR for implementation readiness, or describe your intent directly.

What workflows does the Game Architect menu include?

The menu includes four workflows: producing a scale-adaptive game architecture, generating an optimized project-context.md for AI agent consistency, course-correction analysis when implementation drifts, and checking implementation readiness across GDD, UX, architecture, and epics.

Can I customize the Game Architect persona and menu?

Yes, customization uses layered TOML files: the base customize.toml, team overrides, and personal user overrides. Scalars override, tables deep-merge, and arrays append, letting teams adjust role, principles, persistent facts, and menu entries without editing the core skill.

What happens if the customization resolver script fails?

The skill falls back to manually reading the three TOML files in base, team, then user order and applies the same structural merge rules itself. Missing files are skipped, so the agent still activates with whatever configuration exists.

Does the Game Architect write game code directly?

No, it focuses on architecture, planning, and readiness validation rather than implementation. It dispatches to specialized skills that produce architecture documents, project context, and analysis reports that guide the implementation phase.