What problem does it solve? Game development teams need consistent architectural guidance across engine design, multiplayer infrastructure, and project planning, but generic AI assistants lack a persistent expert persona and a structured workflow for architecture tasks. ## Core Features & Use Cases - Persona Activation: Adopts the Cloud Dragonborn Game Architect identity with configurable role, communication style, principles, and persistent facts loaded from layered TOML customization files. - Menu-Driven Dispatch: Presents a numbered menu of architecture workflows including scale-adaptive game architecture, project-context generation, course-correction analysis, and implementation-readiness checks. - Layered Customization: Merges base, team, and user TOML overrides so teams can tailor the agent's behavior without editing the core skill. - Use Case: A technical lead starting a new game project invokes the architect, selects the GA menu item, and produces a scale-adaptive architecture document aligned with the GDD and platform constraints. ## Quick Start Ask the Game Architect to design a scalable architecture for your game project and choose a menu option to begin.