ArchaonHW
Community@ArchaonHW
ArchaonHW publishes BMad-method skills for agile planning, PRD/spec authoring, test architecture, game design, and UX specification.
Agent Skills by ArchaonHW
Showing 97 vetted skills indexed across 1 GitHub repositories.
bmad-customize
Authors TOML override files that customize installed BMad agent and workflow skills.
wds-1-project-brief
Guides collaborative discovery to produce a structured product brief document.
gds-correct-course
Analyzes sprint change requests and generates structured Sprint Change Proposals across project artifacts.
gds-prd
Create, update, and validate game project PRDs through facilitated discovery workflows.
bmad-cis-agent-storyteller
Activates a storyteller persona that crafts narratives using proven story frameworks.
wds-0-project-setup
Guides project onboarding by determining project type, complexity, and tech stack for workflow routing.
bmad-cis-innovation-strategy
Guides a nine-step workflow producing an innovation strategy document with market analysis and roadmap.
bmad-prd
Create, update, and validate product requirement documents through guided discovery and reviewer gates.
wds-3-scenarios
Create UX scenario outlines from a Trigger Map through structured micro-steps.
bmad-help
Analyzes BMad workflow state and recommends the next skill to invoke.
gds-agent-game-architect
Activates a game architect persona that dispatches architecture and planning skills via a customizable menu.
gds-agent-game-designer
Adopts a game designer persona to drive GDD creation, brainstorming, and narrative design workflows.
bmad-retrospective
Reviews completed epics against git diffs, commits, and sprint status to produce sourced retrospective reports.
gds-playtest-plan
Creates structured playtesting plans with session guides, observation templates, and analysis frameworks.
wds-agent-freya-ux
Activates a strategic UX designer persona that dispatches WDS design workflow skills.
bmad-testarch-atdd
Generates red-phase acceptance test scaffolds with fixtures, factories, and implementation checklists.
bmad-ux
Elicit UX requirements and produce DESIGN.md and EXPERIENCE.md specification documents.
gds-retrospective
Facilitates post-epic retrospectives extracting lessons and action items from completed stories.
gds-e2e-scaffold
Generates end-to-end testing infrastructure for Unity, Unreal, and Godot game projects.
bmad-cis-design-thinking
Guides human-centered design thinking sessions through empathize, define, ideate, prototype, and test phases.
gds-sprint-planning
Generates sprint-status.yaml tracking files by parsing epic and story markdown documents.
gds-dev-story
Implements sprint stories end-to-end following story spec files with red-green-refactor cycles.
bmad-tea
Provides a test architect persona for risk-based testing strategy and quality gate decisions.
bmad-product-brief
Create, update, and validate product briefs through conversational coaching workflows.
Frequently Asked Questions About ArchaonHW
FAQPage SchemaWhat tasks can I accomplish with ArchaonHW's BMad skills?▼
You can create and validate PRDs, product briefs, specs, and architecture documents; break requirements into epics and stories; run sprint planning and retrospectives; scaffold CI quality pipelines; design test plans; and produce game design documents, UX specifications, and narrative documentation.
Who are the target users of these skills?▼
Product managers, business analysts, UX designers, software architects, developers, QA engineers, and game developers. Persona agents like the PM, Architect, Test Architect, Game Designer, and Game Solo Dev map to these roles for requirements discovery, implementation, and quality review.
How do the skills fit into a practical development cycle?▼
Start with product brief, spec, or PRD creation, then generate epics and stories, run sprint planning, implement stories via dev skills, and finish with code review, test design, NFR audits, and retrospectives. Correct-course skills handle mid-sprint change proposals.
What testing capabilities are included?▼
The testarch skills initialize Playwright or Cypress frameworks, generate ATDD acceptance scaffolds, design system-level test plans, expand coverage, build traceability matrices with quality gates, audit NFR evidence, and scaffold CI/CD pipelines. Game variants cover Unity, Unreal, and Godot test frameworks.
What prerequisites or dependencies do these skills require?▼
Skills operate on project artifacts like PRDs, GDDs, specs, epics, and story files within a repository. WDS skills use a session-state backend writing to progress/ and sync to ~/.claude/commands/. Game testing skills target Unity, Unreal, or Godot projects; test frameworks require Playwright or Cypress.