What problem does it solve? Designing effective playtests is hard: teams often run unstructured sessions that produce vague feedback instead of actionable findings. This Skill generates a complete, goal-oriented playtesting plan so you can validate gameplay feel, difficulty, and player experience with consistent, repeatable sessions. ## Core Features & Use Cases - Structured Session Design: Builds pre-session, gameplay, and post-session phases with consent, instructions, intervention rules, and interview questions. - Observation & Note-Taking Templates: Produces signal-based observation guides (confusion, frustration, engagement, boredom) plus timestamped note-taking formats and quantitative metrics. - Post-Session Analysis Framework: Delivers severity-rated findings, recommendation tables, and a report template for turning raw observations into action items. - Use Case: Before a milestone build ships, ask for a focused playtest plan on your tutorial; the Skill outputs a ready-to-run plan document with participant criteria, facilitator roles, and a report template. ## Quick Start Ask the assistant to create a playtest plan for your current game build, specifying the playtest type (internal, external, or focused) and the feature you want to validate.