What problem does it solve? Designing effective playtesting sessions for games is hard to do ad hoc: teams often miss critical observation areas, fail to capture actionable feedback, or lack a repeatable structure for validating gameplay feel and player experience. ## Core Features & Use Cases - Structured Session Planning: Builds complete playtest plans covering pre-session setup, gameplay observation, and post-session interviews for internal, external, or focused playtests. - Observation & Note-Taking Templates: Generates standardized guides for tracking confusion, frustration, engagement, and quantitative metrics like completion rates and time-on-task. - Post-Playtest Analysis Framework: Produces report templates with severity assessment, pattern identification, and prioritized recommendations. - Use Case: A game team preparing to validate a new tutorial can generate a full playtest plan with participant criteria, facilitator roles, observation focus areas, and a report template ready for the session. ## Quick Start Ask the assistant to create a playtest plan for your current game build, specifying the playtest type and what you want to validate.