What problem does it solve? Game teams often collect vague, anecdotal player feedback that cannot drive design decisions. This Skill turns playtesting into a disciplined behavioral observation process, converting raw session notes and recordings into severity-classified findings and concrete, actionable recommendations. ## Core Features & Use Cases - Structured Session Planning: Define 3-5 observable, actionable test questions, build per-player tracking forms, and set up recording infrastructure before inviting testers. - Silent Observation Protocol: Categorize real-time player actions, hesitations, confusions, and emotions, then run a focused post-session debrief with proven question sequences. - Findings Analysis & Reporting: Apply evidence thresholds to classify findings as Critical, Major, Minor, or Observation, and generate a standardized playtest report with an emotional response map and prioritized action items. - Use Case: After finishing a first playable build, use this Skill to design a 5-tester session, observe onboarding behavior, and produce a report showing exactly where players fail to discover the core mechanic. ## Quick Start Ask the assistant to plan a structured playtest session for your current build, including test questions, an observation sheet, and a findings report template.