security-audit

Audit game codebases for security vulnerabilities and generate prioritized remediation reports.

Updated Jul 16, 2026
One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill security-audit-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: security-audit
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/security-audit
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill security-audit-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game developers often miss critical security vulnerabilities like save tampering, network exploits, and input validation gaps that can lead to post-launch cheating, data breaches, or failed release gates, especially for multiplayer or monetized titles.

Core Features & Use Cases

  • Scoped Audit Modes: Run full, network-only, save-only, input-only, or quick high-severity checks tailored to your project's current needs.
  • Prioritized Remediation Reports: Get a structured report with severity classifications, attack scenarios, and fix guidance required for release gate approval.
  • Use Case: A solo game developer preparing for a public launch can run a full security audit to identify and fix save tampering and network exploit risks before shipping, avoiding costly post-launch patches.

Quick Start

Run the security-audit skill in full mode to scan your game codebase for all common security vulnerabilities before your next public release.

Frequently Asked Questions about security-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit my game codebase for save tampering and network exploits?

Game codebase security auditing scans for save tampering, network exploits, input validation gaps, and sensitive data exposure. Running a full audit identifies vulnerabilities and generates a prioritized remediation report with severity classifications and fix guidance.

What is the best way to prepare for a multiplayer game release security check?

Multiplayer game release security checks are best prepared by running scoped audit modes like network-only or input-only checks. This validates code against common vulnerabilities and produces structured reports with attack scenarios and effort estimates to satisfy release gate requirements.

Can I run a quick high-severity vulnerability audit before a game launch?

Quick high-severity vulnerability audits can be run using scoped audit modes tailored to your project's needs. This mode rapidly checks the game codebase for critical security flaws like cheat detection risks and sensitive data exposure, providing immediate remediation guidance.

Does this security audit provide effort estimates for fixing input validation gaps?

Security audits do provide effort estimates for fixing input validation gaps. The prioritized remediation report includes severity classifications, attack scenarios, and specific fix guidance required to pass release gate security requirements for game launches.

When do I need a post-bug-fix validation audit for my game?

Post-bug-fix validation audits are needed after resolving identified security vulnerabilities in your game. Running a scoped security audit verifies that fixes for save tampering or network exploits are effective and ensures no new input validation gaps were introduced.

What are the limitations of running a network-only security audit?

Network-only security audit limitations involve excluding save tampering and input validation vulnerability checks from the scan. To ensure comprehensive release gate approval for multiplayer games, a full audit mode is required to capture all common security vulnerabilities.