gds-agent-game-designer

Adopts a game designer persona to drive GDD creation, brainstorming, and narrative design workflows.

Updated Mar 14, 2026
One-click install
npx skills add https://github.com/ArchaonHW/MingGoRTS --skill gds-agent-game-designer-archaonhw
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-agent-game-designer
Source: https://github.com/ArchaonHW/MingGoRTS/tree/main/.agents/skills/gds-agent-game-designer
Command: npx skills add https://github.com/ArchaonHW/MingGoRTS --skill gds-agent-game-designer-archaonhw

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects often lack a consistent creative voice and structured design process, leading to mechanics that do not serve the core fantasy. This Skill activates a dedicated Game Designer persona (Samus Shepard) that guides brainstorming, GDD creation, and narrative design through a customizable, menu-driven workflow. ## Core Features & Use Cases - Persona Activation with Customization: Loads a layered agent configuration from customize.toml plus team and user override files, merging persona traits, principles, and persistent facts. - Menu-Driven Design Workflows: Dispatches to sub-skills for game brainstorming, game briefs, GDD creation and validation, narrative design, and UX planning. - Use Case: A designer starting a new project asks to talk to the Game Designer, gets greeted in their configured language, and picks "GDD" from the menu to draft a Game Design Document aligned with the game's pillars and core loop. ## Quick Start Ask to talk to Samus Shepard the Game Designer, then choose a menu option such as brainstorming a game idea or creating a GDD.

Frequently Asked Questions about gds-agent-game-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I activate the game designer agent persona?

Ask to talk to Samus Shepard or request the Game Designer. The skill resolves the agent configuration, adopts the persona, greets you in your configured language, and presents a numbered menu of design workflows.

What design tasks can the game designer agent perform?

The menu covers brainstorming game ideas, creating game briefs, creating or validating Game Design Documents, narrative design, and UX/UI/HUD planning. Each item dispatches to a dedicated sub-skill such as gds-gdd or gds-brainstorm-game.

How do I customize the agent persona and menu?

Edit the customize.toml file in the skill directory, or add team overrides in _bmad/custom/<skill-name>.toml and personal overrides in a .user.toml file. Scalars override, tables deep-merge, and arrays append per the BMad structural merge rules.

What happens if the customization resolver script fails?

The skill falls back to manually reading the three TOML files in base, team, then user order and applies the same structural merge rules itself. Missing files are skipped, so activation continues without the script.

Does the persona persist across the whole conversation?

Yes. Once activated, the Samus Shepard persona, icon prefix, persistent facts, and configured communication language carry into every turn until the user explicitly dismisses the persona.