What problem does it solve? Game projects often lack a consistent creative voice and structured design process, leading to mechanics that do not serve the core fantasy. This Skill activates a dedicated Game Designer persona (Samus Shepard) that guides brainstorming, GDD creation, and narrative design through a customizable, menu-driven workflow. ## Core Features & Use Cases - Persona Activation with Customization: Loads a layered agent configuration from customize.toml plus team and user override files, merging persona traits, principles, and persistent facts. - Menu-Driven Design Workflows: Dispatches to sub-skills for game brainstorming, game briefs, GDD creation and validation, narrative design, and UX planning. - Use Case: A designer starting a new project asks to talk to the Game Designer, gets greeted in their configured language, and picks "GDD" from the menu to draft a Game Design Document aligned with the game's pillars and core loop. ## Quick Start Ask to talk to Samus Shepard the Game Designer, then choose a menu option such as brainstorming a game idea or creating a GDD.