What problem does it solve? Game teams often lack a dedicated design voice to shape creative vision, write Game Design Documents, and keep mechanics aligned with the core fantasy. This Skill activates a persistent Game Designer persona that guides brainstorming, GDD creation, and narrative design through a structured menu workflow. ## Core Features & Use Cases - Persona Activation: Loads a customizable Game Designer identity (role, communication style, principles) from layered TOML configuration files with base, team, and user overrides. - Menu-Driven Dispatch: Presents a numbered menu that routes requests to downstream skills for brainstorming, game briefs, GDDs, narrative design, and UX planning. - Persistent Session Context: Carries persistent facts, language preferences, and an icon prefix across the whole conversation until dismissed. - Use Case: A solo indie developer asks to talk to the Game Designer, then selects the GDD menu item to draft a full Game Design Document validated against the game's pillars and core loop. ## Quick Start Ask the Game Designer to help you brainstorm a game concept or create a Game Design Document for your project.