Aaron Cerezo avatar

Aaron Cerezo

Community

@PastaSus

3Followers
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60Public Repos
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91Published Skills

Aaron Cerezo (PastaSus) maintains 91 BMad and GDS skills covering agile sprint planning, PRD/GDD authoring, test architecture, and game development orchestration.

Skills Distribution
DomainDeveloper To...Agile Planning & R.. (30%)Test Architecture .. (25%)Game Design & Deve.. (25%)Code Review & Impl.. (12%)

Agent Skills by Aaron Cerezo

Showing 91 vetted skills indexed across 1 GitHub repositories.

PastaSusPastaSus

bmad-customize

Authors TOML override files that customize installed BMad agent and workflow skills.

Community
Advanced
PastaSusPastaSus

gds-correct-course

Analyzes mid-sprint change impact across GDD, epics, and architecture to produce a Sprint Change Proposal.

Community
Advanced
PastaSusPastaSus

gds-prd

Create, update, and validate game project PRDs through facilitated discovery and structured validation.

Community
Advanced
PastaSusPastaSus

bmad-cis-agent-storyteller

Adopts a master storyteller persona to craft narratives using proven story frameworks.

Community
Intermediate
PastaSusPastaSus

bmad-cis-innovation-strategy

Guides a nine-step workflow to identify disruption opportunities and produce an innovation strategy document.

Community
Advanced
PastaSusPastaSus

bmad-bmb-setup

Installs and configures the BMad Builder module into a project's _bmad directory.

Community
Advanced
PastaSusPastaSus

bmad-prd

Create, update, and validate product requirement documents through guided discovery and reviewer gates.

Community
Advanced
PastaSusPastaSus

bmad-help

Analyzes BMad workflow state and recommends the next skill to run.

Community
Intermediate
PastaSusPastaSus

gds-agent-game-architect

Adopts a game architect persona to design game architectures, engine systems, and multiplayer infrastructure.

Community
Intermediate
PastaSusPastaSus

gds-agent-game-designer

Adopts a game designer persona to create GDDs, game briefs, and narrative designs.

Community
Intermediate
PastaSusPastaSus

bmad-retrospective

Review a completed epic against its specs, diffs, and commits to produce a sourced retrospective with an acceptance verdict.

Community
Advanced
PastaSusPastaSus

gds-playtest-plan

Create structured playtesting plans with session guides, observation templates, and analysis frameworks.

Community
Intermediate
PastaSusPastaSus

bmad-agent-builder

Builds, edits, and analyzes persona-driven agent skills through conversational discovery.

Community
Advanced
PastaSusPastaSus

bmad-testarch-atdd

Generate red-phase acceptance test scaffolds with fixtures, factories, and implementation checklists.

Community
Advanced
PastaSusPastaSus

bmad-ux

Elicit UX decisions and produce DESIGN.md and EXPERIENCE.md specification documents.

Community
Advanced
PastaSusPastaSus

gds-retrospective

Facilitates post-epic retrospectives to extract lessons learned and prepare for the next epic.

Community
Advanced
PastaSusPastaSus

gds-e2e-scaffold

Generates end-to-end testing infrastructure for Unity, Unreal, and Godot game projects.

Community
Advanced
PastaSusPastaSus

bmad-cis-design-thinking

Guides design thinking sessions through empathize, define, ideate, prototype, and test phases.

Community
Intermediate
PastaSusPastaSus

gds-sprint-planning

Generate sprint-status.yaml tracking files by parsing epic and story markdown documents.

Community
Intermediate
PastaSusPastaSus

gds-dev-story

Implements sprint stories from spec files using red-green-refactor test-driven development.

Community
Advanced
PastaSusPastaSus

bmad-tea

Provides a test architect persona for risk-based testing strategy, automation, and quality gates.

Community
Advanced
PastaSusPastaSus

bmad-product-brief

Create, update, and validate product briefs through conversational coaching and structured workflows.

Community
Advanced
PastaSusPastaSus

bmad-testarch-trace

Generate requirements-to-tests traceability matrices and quality gate decisions for test coverage analysis.

Community
Advanced
PastaSusPastaSus

bmad-module-builder

Plans, scaffolds, and validates installable BMad modules from built skills.

Community
Advanced

Frequently Asked Questions About Aaron Cerezo

FAQPage Schema
What tasks can I accomplish with PastaSus's BMad and GDS skills?

You can author PRDs, product briefs, specs, and architecture documents; break requirements into epics and stories; run sprint planning and retrospectives; scaffold test frameworks and CI quality gates; conduct code reviews; and design games end-to-end from brief and GDD through narrative, UX, and playtesting.

Who are these skills designed for?

Product managers, business analysts, system architects, QA engineers, and game developers. Persona agents cover roles like product manager (John), architect (Winston), developer (Amelia), UX designer (Sally), test architect (Murat), plus game-specific roles like Game Designer, Game Architect, and solo indie developer.

How do I install and run these skills in a project?

Use the setup skills such as bmad-bmb-setup or bmad-loop-setup to install and configure modules in a project. Once installed, invoke skills by natural-language triggers like 'run sprint planning', 'create a spec', or 'review this code'; bmad-help recommends the next skill based on current state.

What testing and quality capabilities are included?

The testarch suite initializes Playwright or Cypress frameworks, generates ATDD red-phase scaffolds, automates API and end-to-end tests, audits NFR evidence for performance and security, builds traceability matrices, and scaffolds CI/CD quality pipelines with quality gates.

What prerequisites or dependencies do these skills require?

Skills operate on project artifacts like PRDs, GDDs, specs, epics, and story files, so an existing repository or planning document is typically needed. Game testing skills target Unity, Unreal, or Godot projects; test framework skills require Playwright or Cypress environments.