Aaron Cerezo
Community@PastaSus
Aaron Cerezo (PastaSus) maintains 91 BMad and GDS skills covering agile sprint planning, PRD/GDD authoring, test architecture, and game development orchestration.
Agent Skills by Aaron Cerezo
Showing 91 vetted skills indexed across 1 GitHub repositories.
bmad-customize
Authors TOML override files that customize installed BMad agent and workflow skills.
gds-correct-course
Analyzes mid-sprint change impact across GDD, epics, and architecture to produce a Sprint Change Proposal.
gds-prd
Create, update, and validate game project PRDs through facilitated discovery and structured validation.
bmad-cis-agent-storyteller
Adopts a master storyteller persona to craft narratives using proven story frameworks.
bmad-cis-innovation-strategy
Guides a nine-step workflow to identify disruption opportunities and produce an innovation strategy document.
bmad-bmb-setup
Installs and configures the BMad Builder module into a project's _bmad directory.
bmad-prd
Create, update, and validate product requirement documents through guided discovery and reviewer gates.
bmad-help
Analyzes BMad workflow state and recommends the next skill to run.
gds-agent-game-architect
Adopts a game architect persona to design game architectures, engine systems, and multiplayer infrastructure.
gds-agent-game-designer
Adopts a game designer persona to create GDDs, game briefs, and narrative designs.
bmad-retrospective
Review a completed epic against its specs, diffs, and commits to produce a sourced retrospective with an acceptance verdict.
gds-playtest-plan
Create structured playtesting plans with session guides, observation templates, and analysis frameworks.
bmad-agent-builder
Builds, edits, and analyzes persona-driven agent skills through conversational discovery.
bmad-testarch-atdd
Generate red-phase acceptance test scaffolds with fixtures, factories, and implementation checklists.
bmad-ux
Elicit UX decisions and produce DESIGN.md and EXPERIENCE.md specification documents.
gds-retrospective
Facilitates post-epic retrospectives to extract lessons learned and prepare for the next epic.
gds-e2e-scaffold
Generates end-to-end testing infrastructure for Unity, Unreal, and Godot game projects.
bmad-cis-design-thinking
Guides design thinking sessions through empathize, define, ideate, prototype, and test phases.
gds-sprint-planning
Generate sprint-status.yaml tracking files by parsing epic and story markdown documents.
gds-dev-story
Implements sprint stories from spec files using red-green-refactor test-driven development.
bmad-tea
Provides a test architect persona for risk-based testing strategy, automation, and quality gates.
bmad-product-brief
Create, update, and validate product briefs through conversational coaching and structured workflows.
bmad-testarch-trace
Generate requirements-to-tests traceability matrices and quality gate decisions for test coverage analysis.
bmad-module-builder
Plans, scaffolds, and validates installable BMad modules from built skills.
Frequently Asked Questions About Aaron Cerezo
FAQPage SchemaWhat tasks can I accomplish with PastaSus's BMad and GDS skills?▼
You can author PRDs, product briefs, specs, and architecture documents; break requirements into epics and stories; run sprint planning and retrospectives; scaffold test frameworks and CI quality gates; conduct code reviews; and design games end-to-end from brief and GDD through narrative, UX, and playtesting.
Who are these skills designed for?▼
Product managers, business analysts, system architects, QA engineers, and game developers. Persona agents cover roles like product manager (John), architect (Winston), developer (Amelia), UX designer (Sally), test architect (Murat), plus game-specific roles like Game Designer, Game Architect, and solo indie developer.
How do I install and run these skills in a project?▼
Use the setup skills such as bmad-bmb-setup or bmad-loop-setup to install and configure modules in a project. Once installed, invoke skills by natural-language triggers like 'run sprint planning', 'create a spec', or 'review this code'; bmad-help recommends the next skill based on current state.
What testing and quality capabilities are included?▼
The testarch suite initializes Playwright or Cypress frameworks, generates ATDD red-phase scaffolds, automates API and end-to-end tests, audits NFR evidence for performance and security, builds traceability matrices, and scaffolds CI/CD quality pipelines with quality gates.
What prerequisites or dependencies do these skills require?▼
Skills operate on project artifacts like PRDs, GDDs, specs, epics, and story files, so an existing repository or planning document is typically needed. Game testing skills target Unity, Unreal, or Godot projects; test framework skills require Playwright or Cypress environments.