What problem does it solve? Game development teams often split implementation, QA, and sprint management across disconnected workflows, causing stories to stall, tests to lag behind features, and sprint status to drift. This Skill consolidates the developer, QA, and scrum master roles into one agent that executes dev stories, reviews code, authors tests, and tracks sprints end-to-end. ## Core Features & Use Cases - Story Execution and Code Review: Runs dev-story workflows implementing tasks and tests, then performs clean-context QA reviews on stories flagged Ready for Review. - Game Test Authoring: Scaffolds unit, integration, and E2E tests for Unity Test Framework, Unreal Automation, and Godot GUT, with a knowledge base covering balance, compatibility, certification, input, and E2E testing. - Sprint Orchestration: Generates sprint-status files, surfaces risks, facilitates retrospectives, and handles mid-sprint course corrections. - Use Case: A developer on a turn-based tactics game asks the agent to implement a movement story, generate E2E tests for the turn cycle using a scenario builder and input simulator, then update sprint status — all in one session. ## Quick Start Ask the Game Developer agent to execute the next dev story and generate the matching tests for it.