gds-agent-game-dev

Implements game dev stories, code reviews, QA tests, and sprint orchestration for Unity, Unreal, and Godot.

1|Updated Sep 18, 2026
One-click install
npx skills add https://github.com/PastaSus/egg-defender --skill gds-agent-game-dev-pastasus
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-agent-game-dev
Source: https://github.com/PastaSus/egg-defender/tree/main/.agents/skills/gds-agent-game-dev
Command: npx skills add https://github.com/PastaSus/egg-defender --skill gds-agent-game-dev-pastasus

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve? Game development teams often split implementation, QA, and sprint management across disconnected workflows, causing stories to stall, tests to lag behind features, and sprint status to drift. This Skill consolidates the developer, QA, and scrum master roles into one persona that executes dev stories, reviews code, authors tests, and tracks sprints end-to-end. ## Core Features & Use Cases - Story Execution & Code Review: Run dev story workflows, implement tasks with tests, and perform clean-context QA reviews on stories flagged Ready for Review. - Game Test Authoring: Scaffold unit, integration, and E2E tests for Unity Test Framework, Unreal Automation, and Godot GUT, with knowledge bases covering balance, certification, compatibility, input, and E2E testing. - Sprint Orchestration: Generate sprint-status files, surface risks, run retrospectives, and navigate mid-sprint course corrections. - Use Case: Ask the agent to implement a combat story: it loads the GDD and tech spec, writes the feature code, generates automated tests, and updates sprint status in one continuous session. ## Quick Start Ask the agent to implement the next dev story and generate the matching automated tests for your game engine.

Frequently Asked Questions about gds-agent-game-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a dev story workflow for a game feature?

Invoke the DS menu item to execute the dev story workflow, which implements tasks and tests from the story file. The agent follows acceptance criteria exactly and validates the implementation with automated tests.

What test frameworks does this game developer agent support?

It supports Unity Test Framework, Unreal Automation, and Godot GUT. The agent scaffolds unit, integration, and E2E tests and cross-checks recommendations against current official framework documentation.

How do I set up E2E testing for my game?

Use the ES menu item to scaffold E2E infrastructure including a test fixture base class, scenario builder, input simulator, and async assertions. The agent loads its e2e-testing knowledge file first for any E2E request.

Can the agent manage sprint status and retrospectives?

Yes, it generates or updates sprint-status.yaml from epic files, surfaces risks with next-action recommendations, facilitates retrospectives after epics, and handles course corrections when implementation goes off-track.

Does the agent handle platform certification testing?

Yes, its knowledge base covers PlayStation TRC, Xbox XR, and Nintendo Switch guidelines, including suspend/resume, controller disconnect, save data integrity, and pre-submission checklists for certification testing.

When should I not rely on automated game tests?

Automated tests catch regressions but cannot judge fun, feel, or visual quality. The agent treats manual playtesting as essential for experience evaluation and keeps E2E suites focused on critical player journeys rather than edge cases.