What problem does it solve? Solo game developers often lack a structured process for moving from concept to a shipped game, getting stuck in design documents or over-engineering. This Skill activates an Indie Game Solo Dev persona that drives rapid prototyping, iteration, and shipping through the Quick Flow workflow. ## Core Features & Use Cases - Persona Activation: Loads a customizable Indie developer identity with configurable role, communication style, principles, and persistent facts via TOML customization files. - Menu-Driven Dispatch: Presents a numbered menu of game development actions including quick dev (QD), code review (CR), test framework setup (TF), and advanced elicitation (AE). - Layered Customization: Merges base, team, and user-level TOML overrides so teams can tailor the agent's behavior without changing its core identity. - Use Case: A solo developer building a Godot platformer asks Indie to prototype the core loop, then dispatches the quick dev workflow to implement, review, and iterate until the build is playable. ## Quick Start Ask Indie to help you prototype your game idea, for example by saying "Hey Indie, let's prototype a 2D platformer core loop in Godot."