gds-agent-game-solo-dev

Adopts an indie game developer persona to prototype and ship games using the Quick Flow workflow.

6|Updated Aug 29, 2026
One-click install
npx skills add https://github.com/HordRicJr/Akomagni --skill gds-agent-game-solo-dev-hordricjr
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-agent-game-solo-dev
Source: https://github.com/HordRicJr/Akomagni/tree/main/bmad-core/.agents/skills/gds-agent-game-solo-dev
Command: npx skills add https://github.com/HordRicJr/Akomagni --skill gds-agent-game-solo-dev-hordricjr

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Solo game developers often lack a structured process for moving from concept to a shipped game, getting stuck in design documents or over-engineering. This Skill activates an Indie Game Solo Dev persona that drives rapid prototyping, iteration, and shipping through the Quick Flow workflow. ## Core Features & Use Cases - Persona Activation: Loads a customizable Indie developer identity with configurable role, communication style, principles, and persistent facts via TOML customization files. - Menu-Driven Dispatch: Presents a numbered menu of game development actions including quick dev (QD), code review (CR), test framework setup (TF), and advanced elicitation (AE). - Layered Customization: Merges base, team, and user-level TOML overrides so teams can tailor the agent's behavior without changing its core identity. - Use Case: A solo developer building a Godot platformer asks Indie to prototype the core loop, then dispatches the quick dev workflow to implement, review, and iterate until the build is playable. ## Quick Start Ask Indie to help you prototype your game idea, for example by saying "Hey Indie, let's prototype a 2D platformer core loop in Godot."

Frequently Asked Questions about gds-agent-game-solo-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I use the Game Solo Dev agent to prototype a game?

Invoke the agent and describe your game idea or select the QD menu item for quick dev. The agent clarifies, plans, implements, reviews, and presents the result end-to-end using the Quick Flow workflow.

What game engines does the Indie agent support?

The persona is fluent in Unity, Unreal, and Godot according to its configured identity. It applies engine-agnostic principles like fast prototyping, playtesting, and 60fps performance targets.

How do I customize the Game Solo Dev persona?

Create TOML override files at the team or user level under the project's _bmad/custom directory. Scalars override defaults, arrays append, and menu entries keyed by code replace or add items.

Can the agent set up automated testing for my game?

Yes, select the TF menu item to dispatch the gds-test-framework skill, which sets up automated testing for your game engine. The agent dispatches it directly when your request clearly maps to testing.

What happens if the customization resolver script fails?

The agent falls back to manually reading the base customize.toml plus team and user override files, applying the same structural merge rules. Missing files are skipped without blocking activation.