What problem does it solve? Game teams often jump straight into documentation or commit to the first idea that sounds good, missing stronger concepts. This Skill runs a disciplined, facilitator-led brainstorming session that keeps users in generative exploration mode, applying game-specific ideation techniques before any concept is finalized. ## Core Features & Use Cases - Game-Specific Ideation Techniques: Applies MDA framework exploration, core loop brainstorming, player fantasy mining, genre mashup, and other methods loaded from a game context guide and technique library. - Four-Step Guided Workflow: Walks through initialization, context loading, ideation, and session completion with strict sequential step files, menu-driven checkpoints, and frontmatter state tracking. - Structured Session Output: Captures every idea in a markdown session document with categories, core loops, novelty notes, themes, and top-concept recommendations, then hands off to game brief or GDD workflows. - Use Case: A designer starting a new project runs the session to collaboratively generate 100+ ideas across mechanics, themes, and player fantasies, then receives a ranked summary of the most promising concepts with recommended next steps. ## Quick Start Ask the agent to brainstorm game ideas for a new project and follow the guided four-step session to generate and capture concepts.