What problem does it solve? Game developers and designers often struggle to move past obvious ideas when starting a new game concept. This Skill provides a guided, four-step brainstorming workflow that keeps users in generative exploration mode, applying game-specific ideation techniques to produce a large volume of documented game ideas before committing to a concept. ## Core Features & Use Cases - Game-Specific Ideation Techniques: Applies methods like MDA Framework exploration, core loop brainstorming, player fantasy mining, and genre mashup to unlock creative directions. - Structured Step-File Workflow: Executes a disciplined four-step sequence (initialize, load context, ideate, complete) with state tracking in output document frontmatter. - Session Documentation: Captures every idea in a structured markdown session file with core loops, novelty notes, themes, and recommended next steps. - Use Case: A solo indie developer wants to explore concepts for their next game. They trigger the skill, choose a guided mode, and collaboratively generate 100+ ideas across mechanics, themes, and player fantasies, ending with a saved session document and a top concept ready for a game brief. ## Quick Start Ask the agent to brainstorm game ideas with you, then follow the guided prompts to explore mechanics, themes, and player fantasies until your session document is saved.