gds-brainstorm-game

Facilitates structured game idea brainstorming sessions using game design techniques and step-file workflows.

Updated Sep 3, 2026
One-click install
npx skills add https://github.com/watchthelight/shatterfish --skill gds-brainstorm-game-watchthelight
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-brainstorm-game
Source: https://github.com/watchthelight/shatterfish/tree/main/.claude/skills/gds-brainstorm-game
Command: npx skills add https://github.com/watchthelight/shatterfish --skill gds-brainstorm-game-watchthelight

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game creators often struggle to move past obvious ideas when starting a new project. This Skill guides a structured, collaborative brainstorming session that applies game-specific ideation techniques to generate and capture a high volume of game concepts before committing to one. ## Core Features & Use Cases - Game-Specific Techniques: Applies MDA framework exploration, core loop brainstorming, player fantasy mining, genre mashup, and other game design methods. - Guided Four-Step Workflow: Walks through initialization, context loading, facilitated ideation, and session completion with a saved markdown document of all ideas. - Use Case: A designer wants to explore concepts for a new roguelike. The Skill facilitates a session targeting 100+ ideas, captures each with core loop and novelty notes, then summarizes the top concepts and recommends next steps like creating a game brief. ## Quick Start Ask the assistant to brainstorm game ideas for a new project and follow the guided session prompts.

Frequently Asked Questions about gds-brainstorm-game

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm game ideas with an AI assistant?

Start the brainstorming workflow and answer the facilitator's opening questions about the experience, mechanics, or themes you are drawn to. The session applies game design techniques one at a time and captures every idea into a markdown document.

What game design techniques does this brainstorming workflow use?

It uses MDA framework exploration, core loop brainstorming, player fantasy mining, genre mashup, verbs-before-nouns, failure state design, and standard methods like SCAMPER and what-if scenarios. You can choose guided, selective, freeform, or YOLO modes.

Can I customize the brainstorming workflow behavior?

Yes, the customize.toml file supports activation steps, persistent facts, and an on-complete hook under the workflow namespace. Team and user override files merge with the defaults using structural merge rules.

What happens after a game brainstorming session completes?

The workflow saves a session document with all ideas, highlights the top concepts, and suggests next steps such as creating a game brief, researching the market, or prototyping the core mechanic. It can also update a workflow status file for progress tracking.

Does the brainstorming skill generate ideas for me automatically?

No, it acts as a facilitator rather than a content generator. Ideas count only when they emerge through dialogue with you or are accepted and developed by you during the session.