watchthelight
Community@watchthelight
Boredom induced developer.
Agent Skills by watchthelight
Showing 118 vetted skills indexed across 1 GitHub repositories.
bmad-editorial-review-structure
Forwards structural editorial review requests to the bmad-review skill with legacy report formatting.
bmad-customize
Authors TOML override files that customize installed BMad agent and workflow skills.
gds-correct-course
Analyzes mid-sprint change impact across GDD, epics, and architecture to produce a Sprint Change Proposal.
gds-prd
Create, update, and validate game project PRDs through facilitated discovery and structured templates.
bmad-cis-agent-storyteller
Activates a storyteller persona that crafts narratives using proven story frameworks.
bmad-dev-auto
Redirects deprecated bmad-dev-auto invocations to bmad-build-auto after migrating legacy customization files.
bmad-cis-innovation-strategy
Guides a nine-step workflow producing an innovation strategy document with market analysis and roadmap.
bmad-bmb-setup
Installs and configures the BMad Builder module by writing shared YAML config files.
bmad-prd
Create, update, and validate product requirement documents through a guided facilitation workflow.
bmad-technical-research
Forwards legacy technical research invocations to the bmad-deep-recon workflow.
bmad-help
Analyzes BMad workflow state and recommends the next skill to run.
gds-agent-game-architect
Adopts a game architect persona to design game systems, engine architecture, and multiplayer infrastructure.
gds-agent-game-designer
Adopts a game designer persona to create GDDs, game briefs, and narrative design documents.
bmad-retrospective
Reviews completed epics against sourced evidence and renders an acceptance verdict.
adr
Drafts MADR architecture decision records with micro-brainstorm scoring and pre-mortem analysis.
gds-playtest-plan
Creates structured playtesting plans with session guides, observation templates, and analysis frameworks.
bmad-editorial-review
Forwards legacy editorial review requests to the bmad-review structure and prose lenses.
bmad-create-story
Generates comprehensive developer story files from epics, architecture, and sprint status.
bmad-agent-builder
Builds, edits, and analyzes persona-driven agent skills through conversational discovery.
bmad-testarch-atdd
Generates red-phase acceptance test scaffolds with fixtures, factories, and implementation checklists.
bmad-ux
Plan UX patterns and produce DESIGN.md and EXPERIENCE.md design specification documents.
gds-retrospective
Facilitates post-epic retrospectives to extract lessons and prepare next epic planning.
gds-e2e-scaffold
Generates end-to-end testing infrastructure for Unity, Unreal, and Godot game projects.
bmad-cis-design-thinking
Facilitates a seven-step design thinking workflow from empathy research to iteration planning.
Frequently Asked Questions About watchthelight
FAQPage SchemaWhat tasks can I accomplish with watchthelight's BMAD and GDS skills?▼
You can create and validate PRDs, product briefs, and GDDs; break requirements into epics and stories; run sprint planning and retrospectives; scaffold test frameworks with Playwright or Cypress; generate ATDD acceptance tests; run adversarial code reviews; and design game architecture, UX, and narrative documentation.
Who are the target users of these skills?▼
Product managers, business analysts, software architects, developers, QA engineers, and game designers. Persona agents cover roles like product manager (John), architect (Winston), developer (Amelia), test architect (Murat), game designer, and game architect for conversational guidance.
How do I install and run these skills in a project?▼
Use module setup skills such as bmad-bmb-setup or bmad-loop-setup to install BMad Builder or BMAD Loop modules into a project. Individual skills are then invoked by natural-language triggers like 'run sprint planning', 'create a PRD', or slash commands such as /adr and /handoff.
What testing and quality capabilities are included?▼
The bmad-testarch family initializes Playwright or Cypress frameworks, generates ATDD red-phase scaffolds, designs system-level test plans, builds traceability matrices with quality gates, audits NFR evidence, scaffolds CI/CD quality pipelines, and reviews test quality. GDS adds game-specific test design and performance benchmarking.
Are there prerequisites or dependencies for using these skills?▼
Skills operate inside a project repository and rely on artifacts like epics files, sprint-status.yaml, story files, and AGENTS.md project context. Some Shatterfish-specific skills require Gradle, GitHub milestones/issues, and MkDocs. Deprecated skills forward to current replacements such as bmad-build and bmad-review.