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watchthelight

Community

@watchthelight

10Followers
|
16Public Repos
|
118Published Skills

Boredom induced developer.

Skills Distribution
DomainDeveloper To...Agile Planning & R.. (30%)Test Architecture .. (25%)Game Design & Deve.. (25%)Code Review & Impl.. (20%)

Agent Skills by watchthelight

Showing 118 vetted skills indexed across 1 GitHub repositories.

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bmad-editorial-review-structure

Forwards structural editorial review requests to the bmad-review skill with legacy report formatting.

Community
Basic
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bmad-customize

Authors TOML override files that customize installed BMad agent and workflow skills.

Community
Intermediate
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gds-correct-course

Analyzes mid-sprint change impact across GDD, epics, and architecture to produce a Sprint Change Proposal.

Community
Advanced
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gds-prd

Create, update, and validate game project PRDs through facilitated discovery and structured templates.

Community
Advanced
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bmad-cis-agent-storyteller

Activates a storyteller persona that crafts narratives using proven story frameworks.

Community
Intermediate
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bmad-dev-auto

Redirects deprecated bmad-dev-auto invocations to bmad-build-auto after migrating legacy customization files.

Community
Intermediate
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bmad-cis-innovation-strategy

Guides a nine-step workflow producing an innovation strategy document with market analysis and roadmap.

Community
Advanced
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bmad-bmb-setup

Installs and configures the BMad Builder module by writing shared YAML config files.

Community
Advanced
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bmad-prd

Create, update, and validate product requirement documents through a guided facilitation workflow.

Community
Advanced
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bmad-technical-research

Forwards legacy technical research invocations to the bmad-deep-recon workflow.

Community
Basic
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bmad-help

Analyzes BMad workflow state and recommends the next skill to run.

Community
Intermediate
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gds-agent-game-architect

Adopts a game architect persona to design game systems, engine architecture, and multiplayer infrastructure.

Community
Intermediate
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gds-agent-game-designer

Adopts a game designer persona to create GDDs, game briefs, and narrative design documents.

Community
Intermediate
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bmad-retrospective

Reviews completed epics against sourced evidence and renders an acceptance verdict.

Community
Advanced
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adr

Drafts MADR architecture decision records with micro-brainstorm scoring and pre-mortem analysis.

Community
Intermediate
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gds-playtest-plan

Creates structured playtesting plans with session guides, observation templates, and analysis frameworks.

Community
Intermediate
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bmad-editorial-review

Forwards legacy editorial review requests to the bmad-review structure and prose lenses.

Community
Basic
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bmad-create-story

Generates comprehensive developer story files from epics, architecture, and sprint status.

Community
Advanced
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bmad-agent-builder

Builds, edits, and analyzes persona-driven agent skills through conversational discovery.

Community
Advanced
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bmad-testarch-atdd

Generates red-phase acceptance test scaffolds with fixtures, factories, and implementation checklists.

Community
Advanced
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bmad-ux

Plan UX patterns and produce DESIGN.md and EXPERIENCE.md design specification documents.

Community
Advanced
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gds-retrospective

Facilitates post-epic retrospectives to extract lessons and prepare next epic planning.

Community
Advanced
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gds-e2e-scaffold

Generates end-to-end testing infrastructure for Unity, Unreal, and Godot game projects.

Community
Advanced
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bmad-cis-design-thinking

Facilitates a seven-step design thinking workflow from empathy research to iteration planning.

Community
Intermediate

Frequently Asked Questions About watchthelight

FAQPage Schema
What tasks can I accomplish with watchthelight's BMAD and GDS skills?

You can create and validate PRDs, product briefs, and GDDs; break requirements into epics and stories; run sprint planning and retrospectives; scaffold test frameworks with Playwright or Cypress; generate ATDD acceptance tests; run adversarial code reviews; and design game architecture, UX, and narrative documentation.

Who are the target users of these skills?

Product managers, business analysts, software architects, developers, QA engineers, and game designers. Persona agents cover roles like product manager (John), architect (Winston), developer (Amelia), test architect (Murat), game designer, and game architect for conversational guidance.

How do I install and run these skills in a project?

Use module setup skills such as bmad-bmb-setup or bmad-loop-setup to install BMad Builder or BMAD Loop modules into a project. Individual skills are then invoked by natural-language triggers like 'run sprint planning', 'create a PRD', or slash commands such as /adr and /handoff.

What testing and quality capabilities are included?

The bmad-testarch family initializes Playwright or Cypress frameworks, generates ATDD red-phase scaffolds, designs system-level test plans, builds traceability matrices with quality gates, audits NFR evidence, scaffolds CI/CD quality pipelines, and reviews test quality. GDS adds game-specific test design and performance benchmarking.

Are there prerequisites or dependencies for using these skills?

Skills operate inside a project repository and rely on artifacts like epics files, sprint-status.yaml, story files, and AGENTS.md project context. Some Shatterfish-specific skills require Gradle, GitHub milestones/issues, and MkDocs. Deprecated skills forward to current replacements such as bmad-build and bmad-review.