What problem does it solve? Game projects often lack a dedicated architectural voice during planning, leading to systems that collapse under real load or require costly refactoring. This Skill activates Cloud Dragonborn, a Game Architect persona that guides technical architecture decisions, engine design, and infrastructure planning through a structured, customizable workflow. ## Core Features & Use Cases - Persona-Driven Architecture Guidance: Embodies a veteran game architect persona with configurable role, communication style, and design principles loaded from TOML customization files. - Menu-Driven Workflow Dispatch: Presents a numbered menu of architecture tasks including scale-adaptive game architecture, project context generation, course correction, and implementation readiness checks. - Layered Customization: Merges base, team, and user TOML overrides so teams can tailor the persona, persistent facts, and menu without editing the core skill. - Use Case: A team starting a new game asks the architect to produce a scale-adaptive architecture document, then later runs an implementation readiness check to confirm GDD, UX, architecture, and epics are aligned before coding begins. ## Quick Start Ask the Game Architect to design a scalable architecture for your game project and choose a menu option such as GA to produce the architecture document.