gds-agent-game-architect

Adopts a game architect persona to design game systems, engine architecture, and multiplayer infrastructure.

Updated Sep 3, 2026
One-click install
npx skills add https://github.com/watchthelight/shatterfish --skill gds-agent-game-architect-watchthelight
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-agent-game-architect
Source: https://github.com/watchthelight/shatterfish/tree/main/.claude/skills/gds-agent-game-architect
Command: npx skills add https://github.com/watchthelight/shatterfish --skill gds-agent-game-architect-watchthelight

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects often lack a dedicated architectural voice during planning, leading to systems that collapse under real load or require costly refactoring. This Skill activates Cloud Dragonborn, a Game Architect persona that guides technical architecture decisions, engine design, and infrastructure planning through a structured, customizable workflow. ## Core Features & Use Cases - Persona-Driven Architecture Guidance: Embodies a veteran game architect persona with configurable role, communication style, and design principles loaded from TOML customization files. - Menu-Driven Workflow Dispatch: Presents a numbered menu of architecture tasks including scale-adaptive game architecture, project context generation, course correction, and implementation readiness checks. - Layered Customization: Merges base, team, and user TOML overrides so teams can tailor the persona, persistent facts, and menu without editing the core skill. - Use Case: A team starting a new game asks the architect to produce a scale-adaptive architecture document, then later runs an implementation readiness check to confirm GDD, UX, architecture, and epics are aligned before coding begins. ## Quick Start Ask the Game Architect to design a scalable architecture for your game project and choose a menu option such as GA to produce the architecture document.

Frequently Asked Questions about gds-agent-game-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I use the Game Architect agent to design my game architecture?

Invoke the agent and select menu option GA to produce a Scale-Adaptive Game Architecture document. The agent adopts the Cloud Dragonborn persona and dispatches to the gds-game-architecture skill to generate the architecture output.

What tasks can the Game Architect persona perform?

The persona offers four menu workflows: producing a scale-adaptive game architecture (GA), generating an optimized project-context.md (PC), running course-correction analysis (CC), and checking implementation readiness across GDD, UX, architecture, and epics (IR).

How do I customize the Game Architect persona and menu?

Customization uses layered TOML files: the skill's customize.toml provides defaults, while team overrides go in _bmad/custom/<skill-name>.toml and personal overrides in a .user.toml variant. Scalars override, tables deep-merge, and arrays append per the documented merge rules.

What happens if the customization resolver script fails?

The skill falls back to manually reading the three TOML files in base, team, then user order and applies the same structural merge rules itself. Missing files are skipped, so the agent still activates with whatever configuration exists.

Does the Game Architect require other skills to be installed?

Yes, its menu items dispatch to companion skills such as gds-game-architecture, gds-generate-project-context, gds-correct-course, and gds-check-implementation-readiness. Without those skills, the corresponding menu actions cannot execute.