What problem does it solve? Designing effective playtesting sessions is hard: teams often run unstructured sessions that produce vague feedback instead of actionable insights. This Skill generates a complete, goal-oriented playtest plan covering session structure, observation guides, note-taking templates, and post-session analysis so user feedback translates into concrete design decisions. ## Core Features & Use Cases - Structured Session Planning: Builds pre-session, gameplay, and post-session phases with defined durations, intervention rules, and team roles for internal, external, or focused playtests. - Observation & Metrics Framework: Provides signal tables (confusion, frustration, engagement, boredom), quantitative metrics, and a standardized note-taking template. - Post-Session Analysis: Includes severity assessment, pattern identification, and a report template with prioritized recommendations. - Use Case: A game team preparing to validate a new tutorial can generate a full playtest plan with participant criteria, observation focus areas, and a report format ready for the QA team. ## Quick Start Ask the assistant to create a playtest plan for your current game build, specifying the playtest type and what you want to validate.