What problem does it solve? Setting up end-to-end tests for a game project requires significant boilerplate: test fixtures, scenario builders, input simulators, and async assertion utilities. Without this foundation, E2E tests become brittle and hard to maintain. This Skill scaffolds that entire infrastructure, tailored to the project's detected engine and architecture. ## Core Features & Use Cases - Engine Detection: Automatically detects Unity, Unreal, or Godot projects and generates engine-appropriate infrastructure code. - Infrastructure Generation: Creates GameE2ETestFixture, ScenarioBuilder, InputSimulator, and AsyncAssert components customized to the game's state manager, main scene, and input system. - Working Example Test: Generates a runnable example test that verifies the game loads, reaches ready state, and that input simulation works. - Use Case: A Unity developer with an existing game wants to start writing E2E tests. The Skill analyzes the project, generates the Tests/PlayMode/E2E directory with all infrastructure, an assembly definition, and a passing example test. ## Quick Start Ask the assistant to set up e2e testing infrastructure for your game project by saying "e2e scaffold" or "set up e2e testing".