What problem does it solve? Game development teams struggle to translate high-level Game Design Document (GDD) requirements into actionable, developer-ready work items. This Skill decomposes GDD, Architecture, and UX Design documents into a structured epic and story breakdown with testable acceptance criteria. ## Core Features & Use Cases - Requirements Extraction: Systematically extracts functional requirements (FRs), non-functional requirements (NFRs), architecture constraints, and UX design requirements from planning documents. - User-Value Epic Design: Organizes requirements into epics grouped by player value rather than technical layers, with a full FR coverage map. - Story Generation with Acceptance Criteria: Produces stories in As a/I want/So that format with Given/When/Then acceptance criteria, sized for a single dev agent. - Use Case: After finalizing a GDD and architecture plan for a new game, run this workflow to produce a complete epics.md document where every requirement maps to an implementable story. ## Quick Start Ask the assistant to create epics and stories from the GDD and architecture documents in the planning artifacts folder.