gds-create-gdd
CommunityTurn ideas into a living GDD.
AuthorMazenMrad
Version1.0.0
Installs0
System Documentation
What problem does it solve?
GDS creation often suffers from scattered notes, inconsistent structure, and unclear project scope. This skill provides a guided, collaborative workflow to turn briefs, research, and brainstorming into a structured Game Design Document.
Core Features & Use Cases
- Guided, frontmatter-driven 14-step workflow that tracks progress and decisions.
- Smart input discovery that aggregates game briefs, research, brainstorming, and existing project docs (brownfield) to seed the GDD.
- Step-by-step elicitation and validation against a loaded game-type guide, with A/P/C collaboration menus to refine concepts.
- Automatic generation of type-specific sections (Executive Summary, Pillars, Core Gameplay, Mechanics, Progression, Epics, Metrics) that align with the chosen game type.
- Collaboration-friendly workflow suitable for designers, PMs, and developers; handles brownfield and greenfield projects.
Use Case Examples:
- A design team starting from a vague concept can produce a full GDD by working through the steps with user input.
- A project adding new features can anchor them into the existing GDD via the step-by-step process.
Quick Start
Initiate the GDD workflow by loading existing briefs and proceeding to Step 2.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gds-create-gdd Download link: https://github.com/MazenMrad/Obsidio/archive/main.zip#gds-create-gdd Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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