What problem does it solve? Game narrative design is often unstructured, leading to inconsistent stories, flat characters, and narrative documents that conflict with the game design. This Skill guides users through a disciplined, step-by-step workflow to produce a complete narrative design document that stays aligned with the GDD. ## Core Features & Use Cases - 11-Step Guided Workflow: Sequentially covers initialization, story foundation, story beats, characters, world-building, dialogue systems, environmental storytelling, narrative delivery, gameplay integration, production planning, and completion with relationship maps and timelines. - Facilitated Collaboration: Acts as a narrative design facilitator that draws the story out of the user through questions, with A/P/C menus (Advanced Elicitation, Party Mode, Continue) at every step and state tracking via frontmatter. - GDD-Aware and Customizable: Loads the existing Game Design Document for context, assesses narrative complexity (Critical/Heavy/Moderate/Light), supports resuming interrupted work, and allows team or personal overrides via customize.toml. - Use Case: A solo developer with a finished GDD for a story-driven RPG runs the workflow to produce a narrative-design.md containing premise, themes, character arcs, world lore, dialogue framework, and production scope estimates. ## Quick Start Ask the AI to start the narrative design workflow for your game, for example by saying "create narrative for my game" after your GDD is complete.