What problem does it solve? Writing a Game Design Document that is precise, measurable, and usable by downstream architecture and production workflows is hard; this Skill coaches a designer through creating, updating, or validating a GDD so design intent is captured before implementation begins. ## Core Features & Use Cases - Guided GDD authoring: Facilitated or express drafting of pillars, core loop, mechanics, progression, and epics using a canonical template with genre-specific sections. - Genre-aware validation: A checklist-driven validator cross-references game-type and genre-complexity data, then renders HTML and Markdown validation reports with severity-graded findings. - Use Case: A solo developer with a roguelike concept runs the skill, confirms the matched game type, walks the roguelike genre guide section by section, and ends with gdd.md, epics.md, and a decision log ready for the architecture phase. ## Quick Start Ask the assistant to help you create a Game Design Document for your game idea and answer its discovery questions.