What problem does it solve? Game teams often ship without a structured performance testing strategy, leading to frame rate drops, memory leaks, and long load times discovered only after release. This Skill produces a complete Performance Test Plan covering targets, scenarios, benchmarks, and platform-specific requirements. ## Core Features & Use Cases - Performance Target Definition: Establishes per-platform frame rate targets, memory budgets, and loading time limits for PC, console, and mobile. - Engine-Specific Automated Tests: Generates performance test code examples for Unity, Unreal, and Godot, plus manual CPU/GPU/memory profiling checklists. - Benchmark Suite & CI Integration: Defines benchmark levels, baseline capture, regression thresholds, and CI-gated performance checks. - Use Case: A team building a cross-platform action game uses this Skill to produce a test plan specifying 60 FPS targets on PS5, memory budgets for Switch, stress scenarios for combat scenes, and nightly CI benchmark runs. ## Quick Start Ask the assistant to design a performance testing strategy and benchmark plan for your game targeting your chosen platforms.