What problem does it solve? Game teams often ship without a structured performance testing strategy, leading to frame rate drops, memory leaks, and long load times discovered only after release. This Skill produces a complete Performance Test Plan document with quantified targets, stress scenarios, and CI-integrated benchmarks. ## Core Features & Use Cases - Target Definition: Establishes per-platform frame rate targets, memory budgets, and loading time limits for PC, console, Switch, and mobile. - Engine-Specific Test Code: Generates automated performance test examples for Unity, Unreal, and Godot, plus manual CPU/GPU/memory profiling checklists. - Benchmark Suite & Regression Gates: Defines benchmark scenarios, baseline capture, regression thresholds, and CI pipeline integration. - Use Case: A team preparing a Unity game for Steam and Switch asks for a performance test strategy and receives a ready-to-use plan with stress scenarios, memory leak tests, and platform-specific checklists. ## Quick Start Ask the assistant to design a performance testing strategy for your game, specifying your target platforms and engine.