What problem does it solve? Writing automated tests for game projects requires engine-specific knowledge of frameworks like NUnit, Unreal Automation Tests, and GUT, plus manual analysis of which systems are testable. This Skill automates that process by detecting the game engine, analyzing the codebase, and generating structured test code. ## Core Features & Use Cases - Engine Detection: Automatically identifies Unity, Unreal, or Godot projects from project files and loads engine-specific testing patterns. - Multi-Level Test Generation: Produces unit tests, scene integration tests, E2E infrastructure (fixtures, scenario builders, input simulators), and smoke tests for critical paths. - Validation & Reporting: Applies a completion checklist and writes an automation summary report with test distribution and next steps. - Use Case: After designing test scenarios for a Unity inventory system, run this Skill to generate NUnit fixtures with parameterized tests, Play Mode integration tests, and a smoke test suite under the project's tests directory. ## Quick Start Ask the assistant to automate tests for the game project so it detects the engine and generates unit, integration, and smoke tests.