What problem does it solve? Game teams often lack a structured, risk-based test plan, leading to missed critical bugs in core gameplay, save systems, and platform certification. This Skill turns game design documentation into a complete, prioritized test design document. ## Core Features & Use Cases - Risk-Based Test Scenarios: Generates GIVEN/WHEN/THEN scenarios across gameplay, progression, multiplayer, and platform categories with P0-P3 priorities. - Coverage Matrix & Automation Strategy: Produces a feature-vs-priority coverage matrix plus recommendations on what to automate versus test manually. - E2E Journey Testing: Defines end-to-end player journey scenarios with timeouts and infrastructure requirements. - Use Case: After finishing a GDD for a turn-based strategy game, run this workflow to produce game-test-design.md covering combat, save/load round trips, and certification requirements before writing any test code. ## Quick Start Ask the agent to design tests for my game project based on the game design document in this repo.