What problem does it solve? Setting up a testing infrastructure for a game project requires engine-specific knowledge of directory structures, assembly definitions, build modules, and framework configuration, which is time-consuming and error-prone when done manually. ## Core Features & Use Cases - Automatic Engine Detection: Identifies Unity, Unreal Engine, or Godot projects by scanning for engine-specific files like ProjectSettings.asset, .uproject, or project.godot. - Framework Scaffolding: Creates the complete test directory structure, configuration files (asmdef, Build.cs, gut_config.json), and working sample tests for the detected engine. - Documentation Generation: Produces a tests/README.md with setup instructions, CI integration commands, and testing best practices. - Use Case: A developer starting a new Godot project runs this workflow to instantly get a GUT-based test setup with unit and integration test examples, ready to extend with real game tests. ## Quick Start Ask the assistant to set up a test framework for your game project and it will detect your engine and scaffold everything needed.