gds-test-review

Reviews game test suite quality, coverage gaps, and infrastructure to produce a prioritized report.

Updated Mar 14, 2026
One-click install
npx skills add https://github.com/ArchaonHW/MingGoRTS --skill gds-test-review-archaonhw
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: gds-test-review
Source: https://github.com/ArchaonHW/MingGoRTS/tree/main/.agents/skills/gds-test-review
Command: npx skills add https://github.com/ArchaonHW/MingGoRTS --skill gds-test-review-archaonhw

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game test suites degrade over time through flaky tests, coverage gaps, and stale infrastructure, and teams lack a structured way to audit them. This Skill guides a QA-lead-style review that measures test health, maps feature coverage, and delivers prioritized recommendations. ## Core Features & Use Cases - Test Suite Metrics: Counts tests by type (unit, integration, play mode, performance) and analyzes pass rates, flaky tests, slow tests, and disabled tests. - Quality & Anti-Pattern Detection: Evaluates determinism, isolation, speed, and readability while flagging hard-coded waits, shared state, and assertion-free tests. - Coverage Gap Analysis: Maps P0/P1 feature coverage across core loop, save/load, combat, UI, and multiplayer to identify critical untested areas. - Use Case: A game studio runs a monthly full review before a milestone; the Skill inspects the existing test suite and CI results, then writes a test-review-report.md with immediate, short-term, and long-term action items. ## Quick Start Ask the assistant to run a test review of the project's existing test suite and generate the prioritized test review report.

Frequently Asked Questions about gds-test-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review the quality of a game test suite?

Run the test review workflow, which counts tests by type, measures pass rates and durations, identifies flaky and disabled tests, and evaluates determinism, isolation, and readability. It outputs a structured report with prioritized recommendations.

How to find test coverage gaps in a game project?

The workflow lists all game features, checks which have tests, and assesses depth from happy path to edge cases. Gaps are mapped across areas like core loop, save/load, combat, and UI, then prioritized by risk and player impact.

What test anti-patterns does the review detect?

It flags hard-coded waits like Task.Delay, shared static test state, tests of private implementation details, missing cleanup of instantiated objects, and assertion-free tests. Each finding includes severity, affected tests, and a recommended fix.

Does the test review work with Unity, Unreal, or Godot projects?

Yes, the workflow supports a game_engine setting of auto, unity, unreal, or godot. It searches the project for existing test files and results regardless of engine, then adapts its analysis to the detected framework.

What are the limitations of an automated test suite review?

The review requires an existing test suite, access to execution results, and a known feature list; it cannot review projects with no tests. It recommends improvements but does not modify or write the tests themselves.