gdunit4
CommunityC# tests for Godot 4 with GdUnit4.
AuthorZearain
Version1.0.0
Installs0
System Documentation
What problem does it solve?
GdUnit4 provides a comprehensive framework to implement and run unit and integration tests for Godot 4.6 C# projects, bridging Godot's editor environment with .NET testing workflows.
Core Features & Use Cases
- Embedded test framework for Godot 4.x with C#
- Lifecycle hooks ([Before]/[After]/[BeforeTest]/[AfterTest]) for setup and teardown
- Fluent assertions via GdUnit4 to cover health checks, type and collection assertions
- Signal assertions and tests requiring scene graph interactions
- Scene runner integration testing for end-to-end validation
- Parameterized tests and orphan node management
- Moq integration for mocking C# dependencies in tests
- Clear guidance on test organization, naming conventions, and test isolation
Quick Start
Install GdUnit4 in your Godot 4.6 project and create a basic test class to validate a component.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gdunit4 Download link: https://github.com/Zearain/ludum-dare-59/archive/main.zip#gdunit4 Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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